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authorNick Piggin <nickpiggin@yahoo.com.au>2005-11-08 21:39:04 -0800
committerLinus Torvalds <torvalds@g5.osdl.org>2005-11-09 07:56:33 -0800
commit64c7c8f88559624abdbe12b5da6502e8879f8d28 (patch)
tree02f85a35ddd0f24dec70e5d6ecd61073578fd8d6 /arch/ia64
parent5bfb5d690f36d316a5f3b4f7775fda996faa6b12 (diff)
[PATCH] sched: resched and cpu_idle rework
Make some changes to the NEED_RESCHED and POLLING_NRFLAG to reduce confusion, and make their semantics rigid. Improves efficiency of resched_task and some cpu_idle routines. * In resched_task: - TIF_NEED_RESCHED is only cleared with the task's runqueue lock held, and as we hold it during resched_task, then there is no need for an atomic test and set there. The only other time this should be set is when the task's quantum expires, in the timer interrupt - this is protected against because the rq lock is irq-safe. - If TIF_NEED_RESCHED is set, then we don't need to do anything. It won't get unset until the task get's schedule()d off. - If we are running on the same CPU as the task we resched, then set TIF_NEED_RESCHED and no further action is required. - If we are running on another CPU, and TIF_POLLING_NRFLAG is *not* set after TIF_NEED_RESCHED has been set, then we need to send an IPI. Using these rules, we are able to remove the test and set operation in resched_task, and make clear the previously vague semantics of POLLING_NRFLAG. * In idle routines: - Enter cpu_idle with preempt disabled. When the need_resched() condition becomes true, explicitly call schedule(). This makes things a bit clearer (IMO), but haven't updated all architectures yet. - Many do a test and clear of TIF_NEED_RESCHED for some reason. According to the resched_task rules, this isn't needed (and actually breaks the assumption that TIF_NEED_RESCHED is only cleared with the runqueue lock held). So remove that. Generally one less locked memory op when switching to the idle thread. - Many idle routines clear TIF_POLLING_NRFLAG, and only set it in the inner most polling idle loops. The above resched_task semantics allow it to be set until before the last time need_resched() is checked before going into a halt requiring interrupt wakeup. Many idle routines simply never enter such a halt, and so POLLING_NRFLAG can be always left set, completely eliminating resched IPIs when rescheduling the idle task. POLLING_NRFLAG width can be increased, to reduce the chance of resched IPIs. Signed-off-by: Nick Piggin <npiggin@suse.de> Cc: Ingo Molnar <mingo@elte.hu> Cc: Con Kolivas <kernel@kolivas.org> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'arch/ia64')
-rw-r--r--arch/ia64/kernel/process.c32
1 files changed, 17 insertions, 15 deletions
diff --git a/arch/ia64/kernel/process.c b/arch/ia64/kernel/process.c
index 4c621fc3c3b..640d6908f8e 100644
--- a/arch/ia64/kernel/process.c
+++ b/arch/ia64/kernel/process.c
@@ -197,11 +197,15 @@ void
default_idle (void)
{
local_irq_enable();
- while (!need_resched())
- if (can_do_pal_halt)
- safe_halt();
- else
+ while (!need_resched()) {
+ if (can_do_pal_halt) {
+ local_irq_disable();
+ if (!need_resched())
+ safe_halt();
+ local_irq_enable();
+ } else
cpu_relax();
+ }
}
#ifdef CONFIG_HOTPLUG_CPU
@@ -263,16 +267,16 @@ void __attribute__((noreturn))
cpu_idle (void)
{
void (*mark_idle)(int) = ia64_mark_idle;
+ int cpu = smp_processor_id();
+ set_thread_flag(TIF_POLLING_NRFLAG);
/* endless idle loop with no priority at all */
while (1) {
+ if (!need_resched()) {
+ void (*idle)(void);
#ifdef CONFIG_SMP
- if (!need_resched())
min_xtp();
#endif
- while (!need_resched()) {
- void (*idle)(void);
-
if (__get_cpu_var(cpu_idle_state))
__get_cpu_var(cpu_idle_state) = 0;
@@ -284,19 +288,17 @@ cpu_idle (void)
if (!idle)
idle = default_idle;
(*idle)();
- }
-
- if (mark_idle)
- (*mark_idle)(0);
-
+ if (mark_idle)
+ (*mark_idle)(0);
#ifdef CONFIG_SMP
- normal_xtp();
+ normal_xtp();
#endif
+ }
preempt_enable_no_resched();
schedule();
preempt_disable();
check_pgt_cache();
- if (cpu_is_offline(smp_processor_id()))
+ if (cpu_is_offline(cpu))
play_dead();
}
}