diff options
author | Richard Braun <rbraun@sceen.net> | 2017-03-04 15:07:39 +0100 |
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committer | Richard Braun <rbraun@sceen.net> | 2017-03-04 15:21:33 +0100 |
commit | cb00e8534c520e112b3f9b677cb0a639328df243 (patch) | |
tree | 36b233c63739499832084cb0afac1d7e85262098 /kern/sleepq.h | |
parent | 5604e40e64ef079f9815077b1d98621acf212869 (diff) |
kern/sleepq: new module
This module provides simple generic sleep queues that can be used to
implement higher level synchronization facilities such as mutexes and
condition variables.
Diffstat (limited to 'kern/sleepq.h')
-rw-r--r-- | kern/sleepq.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/kern/sleepq.h b/kern/sleepq.h new file mode 100644 index 00000000..1ba4a319 --- /dev/null +++ b/kern/sleepq.h @@ -0,0 +1,126 @@ +/* + * Copyright (c) 2017 Richard Braun. + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * + * Generic sleep queues. + * + * Sleep queues are used to build sleeping synchronization primitives + * such as mutexes and condition variables. + * + * Although the sleep queues are mostly generic, this implementation + * relies on knowing whether a synchronization object is a condition + * variable or not, because waiting on a condition variable unlocks + * the associated mutex, at which point two sleep queues are locked. + * Handling condition variable sleep queues slightly differently + * allows preventing deadlocks while keeping overall complexity low. + * + * In addition, despite being used to implement condition variables, + * this implementation doesn't provide a broadcast call. The rationale + * is to force users to implement "chained waking" in order to avoid + * the thundering herd effect. + */ + +#ifndef _KERN_SLEEPQ_H +#define _KERN_SLEEPQ_H + +#include <stdbool.h> + +struct sleepq; + +/* + * Initialize the sleepq module. + */ +void sleepq_setup(void); + +/* + * Create/destroy a sleep queue. + */ +struct sleepq * sleepq_create(void); +void sleepq_destroy(struct sleepq *sleepq); + +/* + * Acquire/release a sleep queue. + * + * Acquiring a sleep queue serializes all access and disables preemption. + * + * The condition argument must be true if the synchronization object + * is a condition variable. + */ +struct sleepq * sleepq_acquire(const void *sync_obj, bool condition); +void sleepq_release(struct sleepq *sleepq); + +/* + * Lend/return a sleep queue. + * + * A thread lends its private sleep queue to the sleepq module in + * order to prepare its sleep. The sleep queue obtained on lending + * is either the thread's queue, or an already existing queue for + * this synchronization object if another thread is waiting. + * + * When multiple threads are waiting on the same queue, the extra + * queues lent are kept in an internal free list, used when threads + * are awaken to return a queue to them. + * + * Note that the sleep queue returned may not be the one lent. + * + * The sleep queue obtained when lending is automatically acquired. + * + * The condition argument must be true if the synchronization object + * is a condition variable. + */ +struct sleepq * sleepq_lend(const void *sync_obj, bool condition); +void sleepq_return(struct sleepq *sleepq); + +/* + * Return true if the given sleep queue has no waiters. + * + * The sleep queue must be acquired when calling this function. + */ +bool sleepq_empty(const struct sleepq *sleepq); + +/* + * Wait for a wake up on the given sleep queue. + * + * The sleep queue must be lent when calling this function. It is + * released and later reacquired before returning from this function. + * + * The calling thread is considered a waiter as long as it didn't + * reacquire the sleep queue. This means that signalling a sleep queue + * has no visible effect on the number of waiters until the queue is + * released, e.g. if a single thread is waiting and another signals + * the queue, the queue is not immediately considered empty. + * + * Threads are queued in FIFO order. + */ +void sleepq_wait(struct sleepq *sleepq, const char *wchan); + +/* + * Wake up a thread waiting on the given sleep queue, if any. + * + * The sleep queue must be acquired when calling this function. + * + * Since a sleep queue must be lent (and in turn is automatically + * acquired) when waiting, and acquired in order to signal it, + * wake-ups are serialized and cannot be missed. + * + * Threads are queued in FIFO order, which means signalling a sleep + * queue multiple times always awakens the same thread, regardless + * of new waiters, as long as that first thread didn't reacquire the + * sleep queue. + */ +void sleepq_signal(struct sleepq *sleepq); + +#endif /* _KERN_SLEEPQ_H */ |