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path: root/drivers/media/platform/vsp1/vsp1_video.c
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2022-03-14media: platform: place Renesas drivers on a separate dirMauro Carvalho Chehab
In order to cleanup the main platform media directory, move Renesas driver to its own directory. Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
2020-02-24media: media/platform: rename VFL_TYPE_GRABBER to _VIDEOHans Verkuil
'GRABBER' is a weird name, all other types map to the /dev device names. Rename to 'VIDEO' to be consistent with the other types. Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
2019-07-22media: vsp1: set device_caps in struct video_deviceHans Verkuil
Instead of filling in the struct v4l2_capability device_caps field, fill in the struct video_device device_caps field. That way the V4L2 core knows what the capabilities of the video device are. Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2019-03-18media: vsp1: Add vsp1_dl_list argument to .configure_stream() operationLaurent Pinchart
The WPF needs access to the current display list to configure writeback. Add a display list pointer to the VSP1 entity .configure_stream() operation. Only display pipelines can make use of the display list there as mem-to-mem pipelines don't have access to a display list at stream configuration time. This is not an issue as writeback is only used for display pipelines. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2019-03-18media: vsp1: Replace the display list internal flag with a flags fieldLaurent Pinchart
To prepare for addition of more flags to the display list, replace the 'internal' flag field by a bitmask 'flags' field. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2019-03-18Revert "[media] v4l: vsp1: Supply frames to the DU continuously"Kieran Bingham
This reverts commit 3299ba5c0b21 ("[media] v4l: vsp1: Supply frames to the DU continuously") The DU output mode does not rely on frames being supplied on the WPF as its pipeline is supplied from DRM. For the upcoming WPF writeback functionality, we will choose to enable writeback mode if there is an output buffer, or disable it (leaving the existing display pipeline unharmed) otherwise. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2019-01-16media: vsp1: Fix trivial documentationKieran Bingham
In the partition sizing the term 'prevents' is inappropriately pluralized. Simplify to 'prevent'. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Simon Horman <horms+renesas@verge.net.au> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-09-17media: vsp1: use periods at the end of comment sentencesKieran Bingham
The style of this driver uses periods at the end of sentences in comments, but it is applied inconsitently. Update a selection of comments which were discovered to be missing their period. Also fix the spelling of one usage of 'instantiate' Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-09-17media: vsp1: Remove artificial minimum width/height limitationKieran Bingham
The VSP1 has a minimum width and height of a single pixel, with the exception of pixel formats with sub-sampling. Remove the artificial minimum width and minimum height limitation, and instead clamp the minimum dimensions based upon the sub-sampling parameter of that dimension. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-09-11media: use strscpy() instead of strlcpy()Mauro Carvalho Chehab
The implementation of strscpy() is more robust and safer. That's now the recommended way to copy NUL terminated strings. Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org> Reviewed-by: Kees Cook <keescook@chromium.org> Acked-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-25media: vsp1: Move video configuration to a cached dlbKieran Bingham
We are now able to configure a pipeline directly into a local display list body. Take advantage of this fact, and create a cacheable body to store the configuration of the pipeline in the pipeline object. vsp1_video_pipeline_run() is now the last user of the pipe->dl object. Convert this function to use the cached pipe->stream_config body and obtain a local display list reference. Attach the pipe->stream_config body to the display list when needed before committing to hardware. Use a flag 'configured' to know when we should attach our stream_config to the next outgoing display list to reconfigure the hardware in the event of our first frame, or the first frame following a suspend/resume cycle. Our video DL usage now looks like the below output: dl->body0 contains our disposable runtime configuration. Max 41. dl_child->body0 is our partition specific configuration. Max 12. dl->bodies shows our constant configuration and LUTs. These two are LUT/CLU: * dl->bodies[x]->num_entries 256 / max 256 * dl->bodies[x]->num_entries 4914 / max 4914 Which shows that our 'constant' configuration cache is currently utilised to a maximum of 64 entries. trace-cmd report | \ dl->body0->num_entries 13 / max 128 dl->body0->num_entries 14 / max 128 dl->body0->num_entries 16 / max 128 dl->body0->num_entries 20 / max 128 dl->body0->num_entries 27 / max 128 dl->body0->num_entries 34 / max 128 dl->body0->num_entries 41 / max 128 dl_child->body0->num_entries 10 / max 128 dl_child->body0->num_entries 12 / max 128 dl->bodies[x]->num_entries 15 / max 128 dl->bodies[x]->num_entries 16 / max 128 dl->bodies[x]->num_entries 17 / max 128 dl->bodies[x]->num_entries 18 / max 128 dl->bodies[x]->num_entries 20 / max 128 dl->bodies[x]->num_entries 21 / max 128 dl->bodies[x]->num_entries 256 / max 256 dl->bodies[x]->num_entries 31 / max 128 dl->bodies[x]->num_entries 32 / max 128 dl->bodies[x]->num_entries 39 / max 128 dl->bodies[x]->num_entries 40 / max 128 dl->bodies[x]->num_entries 47 / max 128 dl->bodies[x]->num_entries 48 / max 128 dl->bodies[x]->num_entries 4914 / max 4914 dl->bodies[x]->num_entries 55 / max 128 dl->bodies[x]->num_entries 56 / max 128 dl->bodies[x]->num_entries 63 / max 128 dl->bodies[x]->num_entries 64 / max 128 Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-25media: vsp1: Adapt entities to configure into a bodyKieran Bingham
Currently the entities store their configurations into a display list. Adapt this such that the code can be configured into a body directly, allowing greater flexibility and control of the content. All users of vsp1_dl_list_write() are removed in this process, thus it too is removed. A helper, vsp1_dl_list_get_body0() is provided to access the internal body0 from the display list. [laurent.pinchart+renesas@ideasonboard.com: Don't remove blank line unnecessarily] Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-25media: vsp1: Refactor display list configure operationsKieran Bingham
The entities provide a single .configure operation which configures the object into the target display list, based on the vsp1_entity_params selection. Split the configure function into three parts, '.configure_stream()', '.configure_frame()', and '.configure_partition()' to facilitate splitting the configuration of each parameter class into separate display list bodies. [laurent.pinchart+renesas@ideasonboard.com: Blank line reformatting, remote unneeded local variable initialization] Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-25media: vsp1: Move video suspend resume handling to video objectKieran Bingham
The suspend and resume handlers are only utilised by video pipelines, yet the functions currently reside in the vsp1_pipe object. This causes an issue with resume, as the functions incorrectly call vsp1_pipeline_run() directly instead of processing the video object through vsp1_video_pipeline_run(). Move the functions to the video object, renaming accordingly and update the resume handler to call vsp1_video_pipeline_run() as appropriate. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-25media: vsp1: Release buffers for each video nodeKieran Bingham
Commit 372b2b0399fc ("media: v4l: vsp1: Release buffers in start_streaming error path") introduced a helper to clean up buffers on error paths, but inadvertently changed the code such that only the output WPF buffers were cleaned, rather than the video node being operated on. Since then vsp1_video_cleanup_pipeline() has grown to perform both video node cleanup, as well as pipeline cleanup. Split the implementation into two distinct functions that perform the required work, so that each video node can release its buffers correctly on streamoff. The pipe cleanup that was performed in the vsp1_video_stop_streaming() (releasing the pipe->dl) is moved to the function for clarity. Fixes: 372b2b0399fc ("media: v4l: vsp1: Release buffers in start_streaming error path") Cc: stable@vger.kernel.org # v4.14+ Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-17media: v4l: vsp1: Use SPDX license headersLaurent Pinchart
Adopt the SPDX license identifier headers to ease license compliance management. All files in the driver are licensed under the GPLv2+ except for the vsp1_regs.h file which is licensed under the GPLv2. This is likely an oversight, but fixing this requires contacting the copyright owners and is out of scope for this patch. While at it fix the file descriptions to match file names where copy and paste error occurred. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-04media: v4l: vsp1: Rename BRU to BRxLaurent Pinchart
Some VSP instances have two blending units named BRU (Blend/ROP Unit) and BRS (Blend/ROP Sub unit). The BRS is a smaller version of the BRU with only two inputs, but otherwise offers similar features and offers the same register interface. The BRU and BRS can be used exchangeably in VSP pipelines (provided no more than two inputs are needed). Due to historical reasons, the VSP1 driver implements support for both the BRU and BRS through objects named vsp1_bru. The code uses the name BRU to refer to either the BRU or the BRS, except in a few places where noted explicitly. This creates confusion. In an effort to avoid confusion, rename the vsp1_bru object and the corresponding API to vsp1_brx, and use BRx to refer to blend unit instances regardless of their type. The names BRU and BRS are retained where reference to a particular blend unit type is needed, as well as in hardware registers to stay close to the datasheet. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-04media: v4l: vsp1: Add per-display list internal completion notification supportLaurent Pinchart
Display list completion is already reported to the frame end handler, but that mechanism is global to all display lists. In order to implement BRU and BRS reassignment in DRM pipelines we will need to commit a display list and wait for its completion internally, without reporting it to the DRM driver. Extend the display list API to support such an internal use of the display list. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-04media: v4l: vsp1: Turn frame end completion status into a bitfieldLaurent Pinchart
We will soon need to return more than a boolean completion status from the vsp1_dlm_irq_frame_end() IRQ handler. Turn the return value into a bitfield to prepare for that. No functional change is introduced here. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2018-05-04media: v4l: vsp1: Store pipeline pointer in vsp1_entityLaurent Pinchart
Various types of objects subclassing vsp1_entity currently store a pointer to the pipeline. Move the pointer to vsp1_entity to simplify the code and avoid storing the pipeline in more entity subclasses later. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
2017-09-07Merge tag 'media/v4.14-1' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-media Pull media updates from Mauro Carvalho Chehab: "Brazil's Independence Day pull request :-) This is one of the biggest media pull requests, with 625 patches affecting almost all parts of media (RC, DVB, V4L2, CEC, docs). This contains: - A lot of new drivers: * DVB frontends: mxl5xx, stv0910, stv6111; * camera flash: as3645a led driver; * HDMI receiver: adv748X; * camera sensor: Omnivision 6650 5M driver (ov6650); * HDMI CEC: ao-cec meson driver; * V4L2: Qualcom camss driver; * Remote controller: gpio-ir-tx, pwm-ir-tx and zx-irdec drivers. - The DDbridge DVB driver got a massive update, with makes it in sync with modern hardware from that vendor; - There's an important milestone on this series: the DVB documentation was written in 2003, but only started to be updated in 2007. It also used to contain several gaps from the time it was kept out of tree, mentioning error codes and device nodes that never existed upstream. On this series, it received a massive update: all non-deprecated digital TV APIs are now in sync with the current implementation; - Some DVB APIs that aren't used by any upstream driver got removed; - Other parts of the media documentation algo got updated, fixing some bugs on its PDF output and making it compatible with Sphinx version 1.6. As the number of hacks required to build PDF output reduced, I hope we'll have less troubles as newer versions of our documentation toolchain are released (famous last words); - As usual, lots of driver cleanups and improvements" * tag 'media/v4.14-1' of git://git.kernel.org/pub/scm/linux/kernel/git/mchehab/linux-media: (624 commits) media: leds: as3645a: add V4L2_FLASH_LED_CLASS dependency media: get rid of removed DMX_GET_CAPS and DMX_SET_SOURCE leftovers media: Revert "[media] v4l: async: make v4l2 coexist with devicetree nodes in a dt overlay" media: staging: atomisp: sh_css_calloc shall return a pointer to the allocated space media: Revert "[media] lirc_dev: remove superfluous get/put_device() calls" media: add qcom_camss.rst to v4l-drivers rst file media: dvb headers: make checkpatch happier media: dvb uapi: move frontend legacy API to another part of the book media: pixfmt-srggb12p.rst: better format the table for PDF output media: docs-rst: media: Don't use \small for V4L2_PIX_FMT_SRGGB10 documentation media: index.rst: don't write "Contents:" on PDF output media: pixfmt*.rst: replace a two dots by a comma media: vidioc-g-fmt.rst: adjust table format media: vivid.rst: add a blank line to correct ReST format media: v4l2 uapi book: get rid of driver programming's chapter media: format.rst: use the right markup for important notes media: docs-rst: cardlists: change their format to flat-tables media: em28xx-cardlist.rst: update to reflect last changes media: v4l2-event.rst: adjust table to fit on PDF output media: docs: don't show ToC for each part on PDF output ...
2017-08-20media: v4l: vsp1: Allow entities to participate in the partition algorithmKieran Bingham
The configuration of the pipeline and entities directly affects the inputs required to each entity for the partition algorithm. Thus it makes sense to involve those entities in the decision making process. Extend the entity ops API to provide an optional .partition() operation. This allows entities that affect the partition window to adapt the window based on their configuration. Entities implementing this operation must update the window parameter in place, which will then be passed up the pipeline. This creates a process whereby each entity describes what is required to satisfy the required output to its predecessor in the pipeline. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-20media: v4l: vsp1: Move partition rectangles to struct and operate directlyKieran Bingham
As we develop the partition algorithm, we need to store more information per partition to describe the phase and other parameters. To keep this data together, further abstract the existing v4l2_rect into a partition specific structure. As partitions only have horizontal coordinates, store the left and width values only. When generating the partition windows, operate directly on the partition struct rather than copying and duplicating the processed data Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-20media: v4l: vsp1: Remove redundant context variablesKieran Bingham
The vsp1_pipe object context variables for div_size and current_partition allowed state to be maintained through processing the partitions during processing. Now that the partition tables are calculated during stream on, there is no requirement to store these variables in the pipe object. Utilise local variables for the processing as required. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-20media: v4l: vsp1: Calculate partition sizes at stream startKieran Bingham
Previously the active window and partition sizes for each partition were calculated for each partition every frame. This data is constant and only needs to be calculated once at the start of the stream. Extend the vsp1_pipe object to dynamically store the number of partitions required and pre-calculate the partition sizes into this table. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-20media: v4l: vsp1: Move vsp1_video_pipeline_setup_partitions() functionKieran Bingham
Separate the code change from the function move so that code changes can be clearly identified. This commit has no functional change. The partition algorithm functions will be changed, and vsp1_video_pipeline_setup_partitions() will call vsp1_video_partition(). To prepare for that, move the function without any code change. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-20media: v4l: vsp1: Release buffers in start_streaming error pathKieran Bingham
Presently any received buffers are only released back to vb2 if vsp1_video_stop_streaming() is called. If vsp1_video_start_streaming() encounters an error, we will be warned by the vb2 handlers that buffers have not been returned. Move the buffer cleanup code to its own function to prevent duplication and call from both vsp1_video_stop_streaming() and the error path in vsp1_video_start_streaming(). Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-08-03drm: rcar-du: Repair vblank for DRM page flips using the VSPKieran Bingham
The driver recently switched from handling page flip completion in the DU vertical blanking handler to the VSP frame end handler to fix a race condition. This unfortunately resulted in incorrect timestamps in the vertical blanking events sent to userspace as vertical blanking is now handled after sending the event. To fix this we must reverse the order of the two operations. The easiest way is to handle vertical blanking in the VSP frame end handler before sending the event. The VSP frame end interrupt occurs approximately 50µs earlier than the DU frame end interrupt, but this should not cause any undue harm. As we need to handle vertical blanking even when page flip completion is delayed, the VSP driver now needs to call the frame end completion callback unconditionally, with a new argument to report whether page flip has completed. With this new scheme the DU vertical blanking interrupt isn't needed anymore, so we can stop enabling it. Fixes: d503a43ac06a ("drm: rcar-du: Register a completion callback with VSP1") Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-07-29v4l: vsp1: Add support for the BRS entityLaurent Pinchart
The Blend/ROP Sub Unit (BRS) is a stripped-down version of the BRU found in several VSP2 instances. Compared to a regular BRU, it supports two inputs only, and thus has no ROP unit. Add support for the BRS by modelling it as a new entity type, but reuse the vsp1_bru object underneath. Chaining the BRU and BRS entities seems to be supported by the hardware but isn't implemented yet as it isn't the primary use case for the BRS. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Acked-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-06-09v4l: vsp1: Map the DL and video buffers through the proper bus masterMagnus Damm
On Gen2 hardware the VSP1 is a bus master and accesses the display list and video buffers through DMA directly. On Gen3 hardware, however, memory accesses go through a separate IP core called FCP. The VSP1 driver unconditionally maps DMA buffers through the VSP device. While this doesn't cause any practical issue so far, DMA mappings will be incorrect as soon as we will enable IOMMU support for the FCP on Gen3 platforms, resulting in IOMMU faults. Fix this by mapping all buffers through the FCP device if present, and through the VSP1 device as usual otherwise. Suggested-by: Magnus Damm <magnus.damm@gmail.com> [Cache the bus master device] Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Acked-by: Mauro Cavalho Chehab <mchehab@s-opensource.com>
2017-04-14[media] v4l: vsp1: Add HGT supportNiklas Söderlund
The HGT is a Histogram Generator Two-Dimensions. It computes a weighted frequency histograms for hue and saturation areas over a configurable region of the image with optional subsampling. Signed-off-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se> Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-14[media] v4l: vsp1: Add HGO supportLaurent Pinchart
The HGO is a Histogram Generator One-Dimension. It computes per-channel histograms over a configurable region of the image with optional subsampling. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-14[media] v4l: vsp1: Support histogram generators in pipeline configurationLaurent Pinchart
Histogram generators are single-pad entities that branch as leaf nodes at any point in the pipeline. Make sure that pipeline traversal and routing configuration support them correctly. Support for the actual HGO and HGT operation will come later. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-14[media] v4l: vsp1: wpf: Implement rotation supportLaurent Pinchart
Some WPF instances, on Gen3 devices, can perform 90° rotation when writing frames to memory. Implement support for this using the V4L2_CID_ROTATE control. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-10[media] v4l: vsp1: Fix multi-line comment styleLaurent Pinchart
Fix all multi-line comments to comply with the kernel coding style. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-10[media] v4l: vsp1: Prevent multiple streamon race commencing pipeline earlyKieran Bingham
With multiple inputs through the BRU it is feasible for the streams to race each other at stream-on. Multiple VIDIOC_STREAMON calls racing each other could have process N-1 skipping over the pipeline setup section and then start the pipeline early, if videobuf2 has already enqueued buffers to the driver for process N but not called the .start_streaming() operation yet In the case of the video pipelines, this can present two serious issues. 1) A null-dereference if the pipe->dl is committed at the same time as the vsp1_video_setup_pipeline() is processing 2) A hardware hang, where a display list is committed without having called vsp1_video_setup_pipeline() first Repair this issue, by ensuring that only the stream which configures the pipeline is able to start it. Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-04-10[media] v4l: vsp1: Clean up file handle in open() error pathShailendra Verma
v4l2_fh_init is already done. So call the v4l2_fh_exit in error condition before returing from the function. Signed-off-by: Shailendra Verma <shailendra.v@samsung.com> Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-02-03[media] v4l: vsp1: Add VIDIOC_EXPBUF supportLaurent Pinchart
Use the vb2 ioctl handler directly. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Tested-by: Jacopo Mondi <jacopo@jmondi.org> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2017-01-27[media] media: Rename graph and pipeline structs and functionsSakari Ailus
The media_entity_pipeline_start() and media_entity_pipeline_stop() functions are renamed as media_pipeline_start() and media_pipeline_stop(), respectively. The reason is two-fold: the pipeline struct is, rightly, already called media_pipeline (rather than media_entity_pipeline) and what this really is about is a pipeline. A pipeline consists of entities --- and, well, other objects embedded in these entities. As the pipeline object will be in the future moved from entities to pads in order to support multiple pipelines through a single entity, do the renaming now. Similarly, functions operating on struct media_entity_graph as well as the struct itself are renamed by dropping the "entity_" part from the prefix of the function family and the data structure. The graph traversal which is what the functions are about is not specifically about entities only and will operate on pads for the same reason as the media pipeline. The patch has been generated using the following command: git grep -l media_entity |xargs perl -i -pe ' s/media_entity_pipeline/media_pipeline/g; s/media_entity_graph/media_graph/g' And a few manual edits related to line start alignment and line wrapping. Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com> Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-10-21[media] v4l: vsp1: Add support for capture and output in HSV formatsLaurent Pinchart
Support both the HSV24 and HSV32 formats. From a hardware point of view pretend the formats are RGB, the RPF and WPF will just pass the data through without performing any processing. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Ricardo Ribalda Delgado <ricardo.ribalda@gmail.com> Acked-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] vsp1: fix CodingStyle violations on multi-line commentsMauro Carvalho Chehab
Several multi-line comments added at the vsp1 patch series violate the Kernel CodingStyle. Fix them. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Disable VYUY on Gen3Laurent Pinchart
The VYUY format isn't supported on Gen3 hardware, disable it. Gen2 hardware supports VYUY in practice even though the documentation doesn't advertise it, so keep it for Gen2 devices. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Support multiple partitions per frameKieran Bingham
Adapt vsp1_video_pipeline_run() such that it can iterate each partition required for constructing this frame's display list chain in the event that multiple display lists are required to process in hardware. The first display list is held as the head list object, whilst any following parition display lists are linked to the head by means of vsp1_dl_list_add_chain(). Linking the chained display list headers to process using the auto start mechanism of the hardware is performed during the vsp1_dl_list_commit(). Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Determine partition requirements for scaled imagesKieran Bingham
The partition algorithm needs to determine the capabilities of each entity in the pipeline to identify the correct maximum partition width. Extend the vsp1 entity operations to provide a max_width operation and use this call to calculate the number of partitions that will be processed by the algorithm. Gen 2 hardware does not require multiple partitioning, and as such will always return a single partition. Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Replace .set_memory() with VSP1_ENTITY_PARAMS_PARTITIONLaurent Pinchart
The new VSP1_ENTITY_PARAMS_PARTITION configuration parameters type covers all registers that need to be configured for every partition. This prepares for support of image partitioning, and replaces the .set_memory() operation as the memory registers take different values for every partition. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Pass parameter type to entity configuration operationLaurent Pinchart
Replace the current boolean parameter (full / !full) with an explicit enum. - VSP1_ENTITY_PARAMS_INIT for parameters to be configured at pipeline initialization time only (V4L2 stream on or DRM atomic update) - VSP1_ENTITY_PARAMS_RUNTIME for all parameters that can be freely modified at runtime (through V4L2 controls) This will allow future extensions when implementing image partitioning support. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Acked-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Repair race between frame end and qbuf handlerKieran Bingham
The frame-end function releases and completes the buffers on the input and output entities of the pipe before marking the pipe->state as 'STOPPED'. This introduces a race whereby with the pipe->state still 'RUNNING', a QBUF handler can commence processing a frame before the frame_end function has completed. In the event that this happens, a frame queued by QBUF hangs due to the incorrect pipe->state setting which prevents vsp1_pipeline_run from issuing a CMD_STRCMD. By locking the entire function we prevent this from occurring, but we also change the locking state of the buffer release code. This has been analysed visually as acceptable, but it must be considered that this now causes the video->irqlock to be taken under the pipe->irqlock context. Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-09-19[media] v4l: vsp1: Prevent pipelines from running when not streamingLaurent Pinchart
Pipelines can only be run if all their video nodes are streaming. Commit b4dfb9b35a19 ("[media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF") fixed the pipeline stop sequence, but introduced a race condition that makes it possible to run a pipeline after stopping the stream on a video node by queuing a buffer on the other side of the pipeline. Fix this by clearing the buffers ready flag when stopping the stream, which will prevent the QBUF handler from running the pipeline. Fixes: b4dfb9b35a19 ("[media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF") Reported-by: Kieran Bingham <kieran@bingham.xyz> Tested-by: Kieran Bingham <kieran@bingham.xyz> Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
2016-07-13Merge branch 'topic/vsp1' into patchworkMauro Carvalho Chehab
* topic/vsp1: (36 commits) [media] v4l: vsp1: wpf: Add flipping support [media] v4l: vsp1: rwpf: Support runtime modification of controls [media] v4l: vsp1: Simplify alpha propagation [media] v4l: vsp1: clu: Support runtime modification of controls [media] v4l: vsp1: lut: Support runtime modification of controls [media] v4l: vsp1: Support runtime modification of controls [media] v4l: vsp1: Add Cubic Look Up Table (CLU) support [media] v4l: vsp1: lut: Expose configuration through a control [media] v4l: vsp1: lut: Initialize the mutex [media] v4l: vsp1: dl: Don't free fragments with interrupts disabled [media] v4l: vsp1: Set entities functions [media] v4l: vsp1: Don't create LIF entity when the userspace API is enabled [media] v4l: vsp1: Don't register media device when userspace API is disabled [media] v4l: vsp1: Base link creation on availability of entities [media] media: Add video statistics computation functions [media] media: Add video processing entity functions [media] v4l: vsp1: sru: Fix intensity control ID [media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF [media] v4l: vsp1: Constify operation structures [media] v4l: vsp1: pipe: Fix typo in comment ...
2016-07-08[media] vb2: replace void *alloc_ctxs by struct device *alloc_devsHans Verkuil
Make this a proper typed array. Drop the old allocate context code since that is no longer used. Note that the memops functions now get a struct device pointer instead of the struct device ** that was there initially (actually a void pointer to a struct containing only a struct device pointer). This code is now a lot cleaner. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Cc: Sakari Ailus <sakari.ailus@iki.fi> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>