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path: root/drivers/gpu/ipu-v3/ipu-pre.c
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2024-12-01Get rid of 'remove_new' relic from platform driver structLinus Torvalds
The continual trickle of small conversion patches is grating on me, and is really not helping. Just get rid of the 'remove_new' member function, which is just an alias for the plain 'remove', and had a comment to that effect: /* * .remove_new() is a relic from a prototype conversion of .remove(). * New drivers are supposed to implement .remove(). Once all drivers are * converted to not use .remove_new any more, it will be dropped. */ This was just a tree-wide 'sed' script that replaced '.remove_new' with '.remove', with some care taken to turn a subsequent tab into two tabs to make things line up. I did do some minimal manual whitespace adjustment for places that used spaces to line things up. Then I just removed the old (sic) .remove_new member function, and this is the end result. No more unnecessary conversion noise. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2024-07-25Merge tag 'driver-core-6.11-rc1' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/gregkh/driver-core Pull driver core updates from Greg KH: "Here is the big set of driver core changes for 6.11-rc1. Lots of stuff in here, with not a huge diffstat, but apis are evolving which required lots of files to be touched. Highlights of the changes in here are: - platform remove callback api final fixups (Uwe took many releases to get here, finally!) - Rust bindings for basic firmware apis and initial driver-core interactions. It's not all that useful for a "write a whole driver in rust" type of thing, but the firmware bindings do help out the phy rust drivers, and the driver core bindings give a solid base on which others can start their work. There is still a long way to go here before we have a multitude of rust drivers being added, but it's a great first step. - driver core const api changes. This reached across all bus types, and there are some fix-ups for some not-common bus types that linux-next and 0-day testing shook out. This work is being done to help make the rust bindings more safe, as well as the C code, moving toward the end-goal of allowing us to put driver structures into read-only memory. We aren't there yet, but are getting closer. - minor devres cleanups and fixes found by code inspection - arch_topology minor changes - other minor driver core cleanups All of these have been in linux-next for a very long time with no reported problems" * tag 'driver-core-6.11-rc1' of git://git.kernel.org/pub/scm/linux/kernel/git/gregkh/driver-core: (55 commits) ARM: sa1100: make match function take a const pointer sysfs/cpu: Make crash_hotplug attribute world-readable dio: Have dio_bus_match() callback take a const * zorro: make match function take a const pointer driver core: module: make module_[add|remove]_driver take a const * driver core: make driver_find_device() take a const * driver core: make driver_[create|remove]_file take a const * firmware_loader: fix soundness issue in `request_internal` firmware_loader: annotate doctests as `no_run` devres: Correct code style for functions that return a pointer type devres: Initialize an uninitialized struct member devres: Fix memory leakage caused by driver API devm_free_percpu() devres: Fix devm_krealloc() wasting memory driver core: platform: Switch to use kmemdup_array() driver core: have match() callback in struct bus_type take a const * MAINTAINERS: add Rust device abstractions to DRIVER CORE device: rust: improve safety comments MAINTAINERS: add Danilo as FIRMWARE LOADER maintainer MAINTAINERS: add Rust FW abstractions to FIRMWARE LOADER firmware: rust: improve safety comments ...
2024-06-26gpu: ipu-v3: pre: don't use fixed timeout when waiting for safe windowLucas Stach
The timeout when waiting for the PRE safe window is rather short, as normally we would only need to wait a few dozen usecs for the problematic scanline region to pass and we don't want to spin too long in case something goes wrong. This however mixes badly with preemption, as we can easily get scheduled away from the CPU for a longer time than our timeout, in which case we would hit a spurious timeout and wrongly skip the PRE update. Instead of disabling preemption across the wait loop, potentially impacting the overall system latency, use a wait loop with a fixed max number of iterations, so time spent away from the CPU is not accounted against the timeout budget. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://lore.kernel.org/r/20240517104549.3648939-3-l.stach@pengutronix.de Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240517104549.3648939-3-l.stach@pengutronix.de
2024-06-26gpu: ipu-v3: pre: add dynamic buffer layout reconfigurationLucas Stach
imx-drm doesn't mandate a modeset when the framebuffer modifier changes, but currently the tile prefetch and resolve (TPR) configuration of the PRE is only set up on the initial modeset. As the TPR configuration is double buffered, same as all the other PRE states, we can support dynamic reconfiguration of the buffer layout from one frame to another. As switching between (super-)tiled and linear prefetch needs to touch the CTRL register make sure to do the reconfiguration inside the safe window. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://lore.kernel.org/r/20240517104549.3648939-2-l.stach@pengutronix.de Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240517104549.3648939-2-l.stach@pengutronix.de
2024-06-26gpu: ipu-v3: pre: move state into structLucas Stach
Move the variables tracking the current dynamic state into a struct to separate it a bit better from the static device properties. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://lore.kernel.org/r/20240517104549.3648939-1-l.stach@pengutronix.de Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240517104549.3648939-1-l.stach@pengutronix.de
2024-06-26gpu: ipu-v3: pre: replace of_node_put() with __freeR Sundar
use the new cleanup magic to replace of_node_put() with __free(device_node) marking to auto release when they get out of scope. Suggested-by: Julia Lawall <julia.lawall@inria.fr> Signed-off-by: R Sundar <prosunofficial@gmail.com> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://lore.kernel.org/r/20240427045024.7083-1-prosunofficial@gmail.com Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240427045024.7083-1-prosunofficial@gmail.com
2024-05-27gpu: ipu-v3: Convert to platform remove callback returning voidUwe Kleine-König
The .remove() callback for a platform driver returns an int which makes many driver authors wrongly assume it's possible to do error handling by returning an error code. However the value returned is ignored (apart from emitting a warning) and this typically results in resource leaks. To improve here there is a quest to make the remove callback return void. In the first step of this quest all drivers are converted to .remove_new(), which already returns void. Eventually after all drivers are converted, .remove_new() will be renamed to .remove(). Trivially convert the ipu-v3 platform drivers from always returning zero in the remove callback to the void returning variant. Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://lore.kernel.org/r/dee3c0e1c8c6bd1027a91c65be55ac1d6ba9e099.1712681770.git.u.kleine-koenig@pengutronix.de Signed-off-by: Uwe Kleine-König <u.kleine-koenig@pengutronix.de>
2023-07-28gpu: ipu-v3: pre: Convert to devm_platform_ioremap_resource()Yangtao Li
Use devm_platform_ioremap_resource() to simplify code. Signed-off-by: Yangtao Li <frank.li@vivo.com> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://lore.kernel.org/r/20230710032355.72914-2-frank.li@vivo.com Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230710032355.72914-2-frank.li@vivo.com
2019-06-05treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 288Thomas Gleixner
Based on 1 normalized pattern(s): this program is free software you can redistribute it and or modify it under the terms and conditions of the gnu general public license version 2 as published by the free software foundation this program is distributed in the hope it will be useful but without any warranty without even the implied warranty of merchantability or fitness for a particular purpose see the gnu general public license for more details extracted by the scancode license scanner the SPDX license identifier GPL-2.0-only has been chosen to replace the boilerplate/reference in 263 file(s). Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Reviewed-by: Allison Randal <allison@lohutok.net> Reviewed-by: Alexios Zavras <alexios.zavras@intel.com> Cc: linux-spdx@vger.kernel.org Link: https://lkml.kernel.org/r/20190529141901.208660670@linutronix.de Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-02-22gpu: ipu-v3: pre: add double buffer status readbackLucas Stach
This allows the upper layers to check if a double buffer update has been applied by the PRE or is still pending. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> [p.zabel@pengutronix.de: inverted logic: done -> pending] Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2019-01-23gpu: ipu-v3: pre: don't trigger update if buffer address doesn't changeLucas Stach
On a NOP double buffer update where current buffer address is the same as the next buffer address, the SDW_UPDATE bit clears too late. As we are now using this bit to determine when it is safe to signal flip completion to userspace this will delay completion of atomic commits where one plane doesn't change the buffer by a whole frame period. Fix this by remembering the last buffer address and just skip the double buffer update if it would not change the buffer address. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> [p.zabel@pengutronix.de: initialize last_bufaddr in ipu_pre_configure] Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2018-07-09driver core: Rename flag AUTOREMOVE to AUTOREMOVE_CONSUMERVivek Gautam
Now that we want to add another flag to autoremove the device link on supplier unbind, it's fair to rename the existing flag from DL_FLAG_AUTOREMOVE to DL_FLAG_AUTOREMOVE_CONSUMER so that we can add similar flag for supplier later. And, while we are touching device.h, fix a doc build warning. Signed-off-by: Vivek Gautam <vivek.gautam@codeaurora.org> Reviewed-by: Ulf Hansson <ulf.hansson@linaro.org> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
2018-02-19gpu: ipu-v3: pre: fix device node leak in ipu_pre_lookup_by_phandleTobias Jordan
Before returning, call of_node_put() for the device node returned by of_parse_phandle(). Fixes: d2a34232580a ("gpu: ipu-v3: add driver for Prefetch Resolve Engine") Signed-off-by: Tobias Jordan <Tobias.Jordan@elektrobit.com> Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2017-12-19gpu: ipu-v3: pre: add tiled prefetch supportLucas Stach
This configures the TPR unit, using the DRM format modifier. For now only the single buffer modifiers are supported, as split buffer needs more configuration for the required cropping. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> [p.zabel@pengutronix.de: rebased after ERR009624 workaround] Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2017-10-11gpu: ipu-v3: pre: implement workaround for ERR009624Lucas Stach
The PRE has a bug where a software write to the CTRL register can block the setting of the ENABLE bit by the hardware in auto repeat mode. When this happens the PRE will fail to handle new jobs. To work around this software must not write to CTRL register when the PRE store engine is inside the unsafe window, where a hardware update to the ENABLE bit may happen. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> [p.zabel@pengutronix.de: rebased before PRE tiled prefetch support] Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2017-06-06gpu: ipu-v3: pre: only use internal clock gatingLucas Stach
By setting the SFTRST bit, the PRE will be held in the lowest power state with clocks to the internal blocks gated. When external clock gating is used (from the external clock controller, or by setting the CLKGATE bit) the PRE will sporadically fail to start. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Fixes: d2a34232580a ("gpu: ipu-v3: add driver for Prefetch Resolve Engine") Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
2017-03-15gpu: ipu-v3: add driver for Prefetch Resolve EngineLucas Stach
This adds support for the i.MX6 QuadPlus PRE units. Currently only linear prefetch into SRAM is supported, other modes of operation like the tiled-to-linear conversion will be added later. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>