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path: root/drivers/gpu/drm/v3d/v3d_drv.c
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2025-03-23drm/v3d: Use V3D_SMS registers for power on/off and reset on V3D 7.xMaíra Canal
In addition to the standard reset controller, V3D 7.x requires configuring the V3D_SMS registers for proper power on/off and reset. Add the new registers to `v3d_regs.h` and ensure they are properly configured during device probing, removal, and reset. This change fixes GPU reset issues on the Raspberry Pi 5 (BCM2712). Without exposing these registers, a GPU reset causes the GPU to hang, stopping any further job execution and freezing the desktop GUI. The same issue occurs when unloading and loading the v3d driver. Link: https://github.com/raspberrypi/linux/issues/6660 Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-5-f3ee7717ed17@igalia.com
2025-03-23drm/v3d: Associate a V3D tech revision to all supported devicesMaíra Canal
The V3D driver currently determines the GPU tech version (33, 41...) by reading a register. This approach has worked so far since this information wasn’t needed before powering on the GPU. V3D 7.1 introduces new registers that must be written to power on the GPU, requiring us to know the V3D version beforehand. To address this, associate each supported SoC with the corresponding VideoCore GPU version as part of the device data. To prevent possible mistakes, add an assertion to verify that the version specified in the device data matches the one reported by the hardware. If there is a mismatch, the kernel will trigger a warning. With the goal of maintaining consistency around the driver, use `enum v3d_gen` to assign values to `v3d->ver` and for comparisons with other V3D generations. Note that all mentions of unsupported or non-existing V3D generations (such as V3D 4.0) were removed by this commit and replaced with supported generations without functional changes. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Stefan Wahren <wahrenst@gmx.net> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250317-v3d-gpu-reset-fixes-v6-1-f3ee7717ed17@igalia.com
2025-02-12drm/v3d: Add clock handlingStefan Wahren
Since the initial commit 57692c94dcbe ("drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+") the struct v3d_dev reserved a pointer for an optional V3D clock. But there wasn't any code, which fetched it. So add the missing clock handling before accessing any V3D registers. Signed-off-by: Stefan Wahren <wahrenst@gmx.net> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20250201125046.33030-1-wahrenst@gmx.net
2024-12-09Merge remote-tracking branch 'drm/drm-next' into drm-misc-nextMaarten Lankhorst
The v6.13-rc2 release included a bunch of breaking changes, specifically the MODULE_IMPORT_NS commit. Backmerge in order to fix them before the next pull-request. Include the fix from Stephen Roswell. Caused by commit 25c3fd1183c0 ("drm/virtio: Add a helper to map and note the dma addrs and lengths") Interacting with commit cdd30ebb1b9f ("module: Convert symbol namespace to string literal") Reported-by: Stephen Rothwell <sfr@canb.auug.org.au> Link: https://patchwork.freedesktop.org/patch/msgid/20241209121717.2abe8026@canb.auug.org.au Signed-off-by: Maarten Lankhorst <dev@lankhorst.se>
2024-12-05drm: remove driver date from struct drm_driver and all driversJani Nikula
We stopped using the driver initialized date in commit 7fb8af6798e8 ("drm: deprecate driver date") and (eventually) started returning "0" for drm_version ioctl instead. Finish the job, and remove the unused date member from struct drm_driver, its initialization from drivers, along with the common DRIVER_DATE macros. v2: Also update drivers/accel (kernel test robot) Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Simon Ser <contact@emersion.fr> Acked-by: Jeffrey Hugo <quic_jhugo@quicinc.com> Acked-by: Lucas De Marchi <lucas.demarchi@intel.com> Acked-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> # msm Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/1f2bf2543aed270a06f6c707fd6ed1b78bf16712.1733322525.git.jani.nikula@intel.com Signed-off-by: Jani Nikula <jani.nikula@intel.com>
2024-12-04drm/v3d: Add DRM_IOCTL_V3D_PERFMON_SET_GLOBALChristian Gmeiner
Add a new ioctl, DRM_IOCTL_V3D_PERFMON_SET_GLOBAL, to allow configuration of a global performance monitor (perfmon). Use the global perfmon for all jobs to ensure consistent performance tracking across submissions. This feature is needed to implement a Perfetto datasources in user-space. Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20241202140615.74802-1-christian.gmeiner@gmail.com
2024-12-01Get rid of 'remove_new' relic from platform driver structLinus Torvalds
The continual trickle of small conversion patches is grating on me, and is really not helping. Just get rid of the 'remove_new' member function, which is just an alias for the plain 'remove', and had a comment to that effect: /* * .remove_new() is a relic from a prototype conversion of .remove(). * New drivers are supposed to implement .remove(). Once all drivers are * converted to not use .remove_new any more, it will be dropped. */ This was just a tree-wide 'sed' script that replaced '.remove_new' with '.remove', with some care taken to turn a subsequent tab into two tabs to make things line up. I did do some minimal manual whitespace adjustment for places that used spaces to line things up. Then I just removed the old (sic) .remove_new member function, and this is the end result. No more unnecessary conversion noise. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2024-09-25drm/v3d: Expose Super Pages capabilityMaíra Canal
Add a new V3D parameter to expose the support of Super Pages to userspace. The userspace might want to know this information to apply optimizations that are specific to kernels with Super Pages enabled. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-12-mcanal@igalia.com
2024-09-25drm/v3d: Add modparam for turning off Big/Super PagesMaíra Canal
Add a modparam for turning off Big/Super Pages to make sure that if an user doesn't want Big/Super Pages enabled, it can disabled it by setting the modparam to false. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240923141348.2422499-11-mcanal@igalia.com
2024-07-29Merge drm/drm-next into drm-misc-nextThomas Zimmermann
Backmerging to get a late RC of v6.10 before moving into v6.11. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
2024-07-15drm/v3d: Add V3D tech revision to the device informationMaíra Canal
The V3D tech revision can be a useful information when configuring jobs. Therefore, expose it in the `struct v3d_dev` with the V3D tech version. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240714145243.1223131-1-mcanal@igalia.com
2024-07-13drm/v3d: Expose memory stats through fdinfoMaíra Canal
Use the common DRM function `drm_show_memory_stats()` to expose standard fdinfo memory stats. V3D exposes global GPU memory stats through debugfs. Those stats will be preserved while the DRM subsystem doesn't have a standard solution to expose global GPU stats. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240711142736.783816-1-mcanal@igalia.com
2024-07-13drm/v3d: Move perfmon init completely into own unitTvrtko Ursulin
Now that the build time dependencies on various array sizes have been removed, we can move the perfmon init completely into its own compilation unit and remove the hardcoded defines. This improves on the temporary fix quickly delivered in commit 9c3951ec27b9 ("drm/v3d: Fix perfmon build error/warning"). Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> References: 9c3951ec27b9 ("drm/v3d: Fix perfmon build error/warning") Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240711135340.84617-10-tursulin@igalia.com
2024-06-05drm/v3d: Fix perfmon build error/warningTvrtko Ursulin
Move static const array into the source file to fix the "defined but not used" errors. The fix is perhaps not the prettiest due hand crafting the array sizes in v3d_performance_counters.h, but I did add some build time asserts to validate the counts look sensible, so hopefully it is good enough for a quick fix. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Fixes: 3cbcbe016c31 ("drm/v3d: Add Performance Counters descriptions for V3D 4.2 and 7.1") Reported-by: kernel test robot <lkp@intel.com> Closes: https://lore.kernel.org/oe-kbuild-all/202405211137.hueFkLKG-lkp@intel.com/Cc: Maíra Canal <mcanal@igalia.com> Cc: Iago Toral Quiroga <itoral@igalia.com> Cc: Jani Nikula <jani.nikula@linux.intel.com> Cc: Ashutosh Dixit <ashutosh.dixit@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Maxime Ripard <mripard@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20240604160210.24073-1-tursulin@igalia.com
2024-05-20drm/v3d: Create new IOCTL to expose performance counters informationMaíra Canal
Userspace usually needs some information about the performance counters available. Although we could replicate this information in the kernel and user-space, let's use the kernel as the "single source of truth" to avoid issues in the future (e.g. list of performance counters is updated in user-space, but not in the kernel, generating invalid requests). Therefore, create a new IOCTL to expose the performance counters information, that is name, category, and description. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-5-mcanal@igalia.com
2024-05-20drm/v3d: Create a new V3D parameter for the maximum number of perfcntMaíra Canal
The maximum number of performance counters can change from version to version and it's important for userspace to know this value, as it needs to use the counters for performance queries. Therefore, expose the maximum number of performance counters to userspace as a parameter. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-4-mcanal@igalia.com
2024-05-20drm/v3d: Different V3D versions can have different number of perfcntMaíra Canal
Currently, even though V3D 7.1 has 93 performance counters, it is not possible to create counters bigger than 87, as `v3d_perfmon_create_ioctl()` understands that counters bigger than 87 are invalid. Therefore, create a device variable to expose the maximum number of counters for a given V3D version and make `v3d_perfmon_create_ioctl()` check this variable. This commit fixes CTS failures in the performance queries tests `dEQP-VK.query_pool.performance_query.*` [1] Link: https://gitlab.freedesktop.org/mesa/mesa/-/commit/ea1f09a5f21839f4f3b93610b58507c4bd9b9b81 [1] Fixes: 6fd9487147c4 ("drm/v3d: add brcm,2712-v3d as a compatible V3D device") Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-3-mcanal@igalia.com
2024-04-23drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handlerMaíra Canal
In V3D, the conclusion of a job is indicated by a IRQ. When a job finishes, then we update the local and the global GPU stats of that queue. But, while the GPU stats are being updated, a user might be reading the stats from sysfs or fdinfo. For example, on `gpu_stats_show()`, we could think about a scenario where `v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update the value of `v3d->queue[queue].start_ns` to 0, we come back to `gpu_stats_show()` to calculate `active_runtime` and now, `active_runtime = timestamp`. In this simple example, the user would see a spike in the queue usage, that didn't match reality. In order to address this issue properly, use a seqcount to protect read and write sections of the code. Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
2024-04-23drm/v3d: Decouple stats calculation from printingMaíra Canal
Create a function to decouple the stats calculation from the printing. This will be useful in the next step when we add a seqcount to protect the stats. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-6-mcanal@igalia.com
2024-04-23drm/v3d: Create a struct to store the GPU statsMaíra Canal
This will make it easier to instantiate the GPU stats variables and it will create a structure where we can store all the variables that refer to GPU stats. Note that, when we created the struct `v3d_stats`, we renamed `jobs_sent` to `jobs_completed`. This better express the semantics of the variable, as we are only accounting jobs that have been completed. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
2023-12-01drm/v3d: Add a CPU job submissionMelissa Wen
Create a new type of job, a CPU job. A CPU job is a type of job that performs operations that requires CPU intervention. The overall idea is to use user extensions to enable different types of CPU job, allowing the CPU job to perform different operations according to the type of user extension. The user extension ID identify the type of CPU job that must be dealt. Having a CPU job is interesting for synchronization purposes as a CPU job has a queue like any other V3D job and can be synchoronized by the multisync extension. Signed-off-by: Melissa Wen <mwen@igalia.com> Co-developed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-9-mcanal@igalia.com
2023-11-06drm/v3d: Expose the total GPU usage stats on sysfsMaíra Canal
The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of active time for each V3D queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs submitted to the queue, independent of the client. This data is exposed through the sysfs interface, so that if the interface is queried at two different points of time the usage percentage of each of the queues can be calculated. Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
2023-11-06drm/v3d: Implement show_fdinfo() callback for GPU usage statsMaíra Canal
This patch exposes the accumulated amount of active time per client through the fdinfo infrastructure. The amount of active time is exposed for each V3D queue: BIN, RENDER, CSD, TFU and CACHE_CLEAN. In order to calculate the amount of active time per client, a CPU clock is used through the function local_clock(). The point where the jobs has started is marked and is finally compared with the time that the job had finished. Moreover, the number of jobs submitted to each queue is also exposed on fdinfo through the identifier "v3d-jobs-<queue>". Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
2023-11-02drm/v3d: add brcm,2712-v3d as a compatible V3D deviceIago Toral Quiroga
This is required to get the V3D module to load with Raspberry Pi 5. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Stefan Wahren <wahrenst@gmx.net> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231031073859.25298-5-itoral@igalia.com
2023-06-26drm: Clear fd/handle callbacks in struct drm_driverThomas Zimmermann
Clear all assignments of struct drm_driver's fd/handle callbacks to drm_gem_prime_fd_to_handle() and drm_gem_prime_handle_to_fd(). These functions are called by default. Add a TODO item to convert vmwgfx to the defaults as well. v2: * remove TODO item (Zack) * also update amdgpu's amdgpu_partition_driver Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Simon Ser <contact@emersion.fr> Acked-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Jeffrey Hugo <quic_jhugo@quicinc.com> # qaic Link: https://patchwork.freedesktop.org/patch/msgid/20230620080252.16368-3-tzimmermann@suse.de
2023-06-19drm: Remove struct drm_driver.gem_prime_mmapThomas Zimmermann
All drivers initialize this field with drm_gem_prime_mmap(). Call the function directly and remove the field. Simplifies the code and resolves a long-standing TODO item. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230613150441.17720-3-tzimmermann@suse.de
2023-06-08drm/v3d: Convert to platform remove callback returning voidUwe Kleine-König
The .remove() callback for a platform driver returns an int which makes many driver authors wrongly assume it's possible to do error handling by returning an error code. However the value returned is (mostly) ignored and this typically results in resource leaks. To improve here there is a quest to make the remove callback return void. In the first step of this quest all drivers are converted to .remove_new() which already returns void. Trivially convert this driver from always returning zero in the remove callback to the void returning variant. Signed-off-by: Uwe Kleine-König <u.kleine-koenig@pengutronix.de> Signed-off-by: Douglas Anderson <dianders@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230507162616.1368908-52-u.kleine-koenig@pengutronix.de
2022-11-05drm/fb-helper: Remove unnecessary include statementsThomas Zimmermann
Remove include statements for <drm/drm_fb_helper.h> where it is not required (i.e., most of them). In a few places include other header files that are required by the source code. v3: * fix amdgpu include statements * fix rockchip include statements Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221103151446.2638-23-tzimmermann@suse.de
2022-08-03drm/fb: remove unused includes of drm_fb_cma_helper.hDanilo Krummrich
Quite a lot of drivers include the drm_fb_cma_helper.h header file without actually making use of it's provided API, hence remove those includes. Suggested-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Danilo Krummrich <dakr@redhat.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20220802000405.949236-2-dakr@redhat.com
2022-06-12drm/v3d: Add support for bcm2711Peter Robinson
Add compatible string and Kconfig options and help for bcm2711. Signed-off-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Peter Robinson <pbrobinson@gmail.com> Reviewed-by: Stefan Wahren <stefan.wahren@i2se.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220603092610.1909675-4-pbrobinson@gmail.com
2022-06-12drm/v3d: Get rid of pm codePeter Robinson
Runtime PM doesn't seem to work correctly on this driver. On top of that, commit 8b6864e3e138 ("drm/v3d/v3d_drv: Remove unused static variable 'v3d_v3d_pm_ops'") hints that it most likely never did as the driver's PM ops were not hooked-up. So, in order to support regular operation with V3D on BCM2711 (Raspberry Pi 4), get rid of the PM code. PM will be reinstated once we figure out the underlying issues. Signed-off-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Peter Robinson <pbrobinson@gmail.com> Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Acked-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220603092610.1909675-3-pbrobinson@gmail.com
2022-01-11drm/v3d/v3d_drv: Check for error num after setting maskJiasheng Jiang
Because of the possible failure of the dma_supported(), the dma_set_mask_and_coherent() may return error num. Therefore, it should be better to check it and return the error if fails. Also, we can create a variable for the mask to solve the alignment issue. Fixes: 334dd38a3878 ("drm/v3d: Set dma_mask as well as coherent_dma_mask") Signed-off-by: Jiasheng Jiang <jiasheng@iscas.ac.cn> Reviewed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220110013807.4105270-1-jiasheng@iscas.ac.cn
2021-10-04drm/v3d: add multiple syncobjs supportMelissa Wen
Using the generic extension from the previous patch, a specific multisync extension enables more than one in/out binary syncobj per job submission. Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares of determining the stage for sync (wait deps) according to the job queue. v2: - subclass the generic extension struct (Daniel) - simplify adding dependency conditions to make understandable (Iago) v3: - fix conditions to consider single or multiples in/out_syncs (Iago) - remove irrelevant comment (Iago) Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
2021-10-04drm/v3d: add generic ioctl extensionMelissa Wen
Add support to attach generic extensions on job submission. This patch is third prep work to enable multiple syncobjs on job submission. With this work, when the job submission interface needs to be extended to accommodate a new feature, we will use a generic extension struct where an id determines the data type to be pointed. The first application is to enable multiples in/out syncobj (next patch), but the base is already done for future features. Therefore, to attach a new feature, a specific extension struct should subclass drm_v3d_extension and update the list of extensions in a job submission. v2: - remove redundant elements to subclass struct (Daniel) v3: - add comment for v3d_get_extensions Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/ed53b1cd7e3125b76f18fe3fb995a04393639bc6.1633016479.git.mwen@igalia.com
2021-09-20drm/v3d: Make use of the helper function devm_platform_ioremap_resource_byname()Cai Huoqing
Use the devm_platform_ioremap_resource_byname() helper instead of calling platform_get_resource_byname() and devm_ioremap_resource() separately Signed-off-by: Cai Huoqing <caihuoqing@baidu.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210901112941.31320-1-caihuoqing@baidu.com
2021-07-21drm/v3d: Expose performance counters to userspaceJuan A. Suarez Romero
The V3D engine has several hardware performance counters that can of interest for userspace performance analysis tools. This exposes new ioctls to create and destroy performance monitor objects, as well as to query the counter values. Each created performance monitor object has an ID that can be attached to CL/CSD submissions, so the driver enables the requested counters when the job is submitted, and updates the performance monitor values when the job is done. It is up to the user to ensure all the jobs have been finished before getting the performance monitor values. It is also up to the user to properly synchronize BCL jobs when submitting jobs with different performance monitors attached. Cc: Daniel Vetter <daniel@ffwll.ch> Cc: David Airlie <airlied@linux.ie> Cc: Emma Anholt <emma@anholt.net> To: dri-devel@lists.freedesktop.org Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Acked-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210608111541.461991-1-jasuarez@igalia.com
2021-01-06drm/v3d: Set dma_mask as well as coherent_dma_maskPhil Elwell
Both coherent_dma_mask and dma_mask act as constraints on allocations and bounce buffer usage, so be sure to set dma_mask to the appropriate value otherwise the effective mask could be incorrect. Signed-off-by: Phil Elwell <phil@raspberrypi.org> Signed-off-by: Stefan Wahren <stefan.wahren@i2se.com> Reviewed-by: Nicolas Saenz Julienne <nsaenzjulienne@suse.de> Signed-off-by: Maxime Ripard <maxime@cerno.tech> Link: https://patchwork.freedesktop.org/patch/msgid/1608755714-18233-3-git-send-email-stefan.wahren@i2se.com
2020-11-17drm/v3d/v3d_drv: Remove unused static variable 'v3d_v3d_pm_ops'Lee Jones
Fixes the following W=1 kernel build warning(s): drivers/gpu/drm/v3d/v3d_drv.c:73:32: warning: ‘v3d_v3d_pm_ops’ defined but not used [-Wunused-const-variable=] Cc: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Philipp Zabel <p.zabel@pengutronix.de> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Lee Jones <lee.jones@linaro.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20201116174112.1833368-35-lee.jones@linaro.org
2020-11-06drm/<drivers>: Constify struct drm_driverDaniel Vetter
Only the following drivers aren't converted: - amdgpu, because of the driver_feature mangling due to virt support. Subsequent patch will address this. - nouveau, because DRIVER_ATOMIC uapi is still not the default on the platforms where it's supported (i.e. again driver_feature mangling) - vc4, again because of driver_feature mangling - qxl, because the ioctl table is somewhere else and moving that is maybe a bit too much, hence the num_ioctls assignment prevents a const driver structure. - arcpgu, because that is stuck behind a pending tiny-fication series from me. - legacy drivers, because legacy requires non-const drm_driver. Note that for armada I also went ahead and made the ioctl array const. Only cc'ing the driver people who've not been converted (everyone else is way too much). v2: Fix one misplaced const static, should be static const (0day) v3: - Improve commit message (Sam) Acked-by: Sam Ravnborg <sam@ravnborg.org> Cc: kernel test robot <lkp@intel.com> Acked-by: Maxime Ripard <mripard@kernel.org> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: Dave Airlie <airlied@redhat.com> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: virtualization@lists.linux-foundation.org Cc: Harry Wentland <harry.wentland@amd.com> Cc: Leo Li <sunpeng.li@amd.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Eric Anholt <eric@anholt.net> Cc: Maxime Ripard <mripard@kernel.org> Cc: Ben Skeggs <bskeggs@redhat.com> Cc: nouveau@lists.freedesktop.org Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20201104100425.1922351-5-daniel.vetter@ffwll.ch
2020-08-10drm/v3d: convert to use module_platform_driverQinglang Miao
Get rid of boilerplate code by using module_platform_driver macro for v3d_drm. Signed-off-by: Qinglang Miao <miaoqinglang@huawei.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20200810125931.186456-1-miaoqinglang@huawei.com
2020-04-28drm/v3d: Delete v3d_dev->pdevDaniel Vetter
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too To avoid having to pull in some big headers I implemented the casting function as a macro instead of a static inline. Typechecking thanks to container_of still assured. But also a bit a bikeshed, so feel free to ignore. v2: More parens for v3d_to_pdev macro (checkpatch) Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-11-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Delete v3d_dev->devDaniel Vetter
We already have it in v3d_dev->drm.dev with zero additional pointer chasing. Personally I don't like duplicated pointers like this because: - reviewers need to check whether the pointer is for the same or different objects if there's multiple - compilers have an easier time too But also a bit a bikeshed, so feel free to ignore. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-10-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Use devm_drm_dev_allocDaniel Vetter
Also allows us to simplify the unroll code since the drm_dev_put disappears. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-9-daniel.vetter@ffwll.ch
2020-04-28drm/v3d: Don't set drm_device->dev_privateDaniel Vetter
And switch the helper over to container_of, which is a bunch faster than chasing a pointer. Plus allows gcc to see through this maze. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200415074034.175360-8-daniel.vetter@ffwll.ch
2020-03-26drm/v3d: Use drmm_add_final_kfreeDaniel Vetter
With this we can drop the final kfree from the release function. I also noticed that the unwind code is wrong, after drm_dev_init the drm_device owns the v3d allocation, so the kfree(v3d) is a double-free. Reorder the setup to fix this issue. After a bit more prep in drivers and drm core v3d should be able to switch over to devm_drm_dev_init, which should clean this up further. Acked-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20200323144950.3018436-11-daniel.vetter@ffwll.ch
2019-12-18drm/scheduler: rework entity creationNirmoy Das
Entity currently keeps a copy of run_queue list and modify it in drm_sched_entity_set_priority(). Entities shouldn't modify run_queue list. Use drm_gpu_scheduler list instead of drm_sched_rq list in drm_sched_entity struct. In this way we can select a runqueue based on entity/ctx's priority for a drm scheduler. Signed-off-by: Nirmoy Das <nirmoy.das@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2019-10-17drm/shmem: drop DEFINE_DRM_GEM_SHMEM_FOPSGerd Hoffmann
DEFINE_DRM_GEM_SHMEM_FOPS is identical to DEFINE_DRM_GEM_FOPS now, drop it. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Rob Herring <robh@kernel.org> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/20191016115203.20095-6-kraxel@redhat.com
2019-09-19drm/v3d: clean caches at the end of render jobs on request from user spaceIago Toral Quiroga
Extends the user space ioctl for CL submissions so it can include a request to flush the cache once the CL execution has completed. Fixes memory write violation messages reported by the kernel in workloads involving shader memory writes (SSBOs, shader images, scratch, etc) which sometimes also lead to GPU resets during Piglit and CTS workloads. v2: if v3d_job_init() fails we need to kfree() the job instead of v3d_job_put() it (Eric Anholt). v3 (Eric Anholt): - Drop _FLAG suffix from the new flag name. - Add a new param so userspace can tell whether cache flushing is implemented in the kernel. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190919071016.4578-1-itoral@igalia.com
2019-07-17drm/v3d: drop use of drmP.hSam Ravnborg
Drop use of the deprecated drmP.h header file. Made v3d_drv.h self-contained with only sufficient include files. Fixed fallout in remaining files. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
2019-06-21drm/prime: Actually remove DRIVER_PRIME everywhereDaniel Vetter
Split out to make the functional changes stick out more. All places where DRIVER_PRIME was used have been removed in previous patches already. v2: amdgpu gained DRIVER_SYNCOBJ_TIMELINE. v3: amdgpu lost DRIVER_SYNCOBJ_TIMELINE. v4: Don't add a space in i915_drv.c (Sam) v5: Add note that previous patches removed all the DRIVER_PRIME users already (Emil). v6: Fixupe ingenic (new driver) while applying. Cc: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: amd-gfx@lists.freedesktop.org Cc: etnaviv@lists.freedesktop.org Cc: freedreno@lists.freedesktop.org Cc: intel-gfx@lists.freedesktop.org Cc: lima@lists.freedesktop.org Cc: linux-amlogic@lists.infradead.org Cc: linux-arm-kernel@lists.infradead.org Cc: linux-arm-msm@vger.kernel.org Cc: linux-aspeed@lists.ozlabs.org Cc: linux-renesas-soc@vger.kernel.org Cc: linux-rockchip@lists.infradead.org Cc: linux-samsung-soc@vger.kernel.org Cc: linux-stm32@st-md-mailman.stormreply.com Cc: linux-tegra@vger.kernel.org Cc: nouveau@lists.freedesktop.org Cc: NXP Linux Team <linux-imx@nxp.com> Cc: spice-devel@lists.freedesktop.org Cc: virtualization@lists.linux-foundation.org Cc: VMware Graphics <linux-graphics-maintainer@vmware.com> Cc: xen-devel@lists.xenproject.org Link: https://patchwork.freedesktop.org/patch/msgid/20190617153924.414-1-daniel.vetter@ffwll.ch