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path: root/drivers/gpu/drm/amd/powerplay/inc/pp_instance.h
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2018-03-15drm/amdgpu: Remove wrapper layer of smu ip functionsRex Zhu
1. delete amdgpu_powerplay.c used for wrapping smu ip functions 2. delete struct pp_instance, 3. make struct hwmgr as the smu hw handle. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Evan Quan <evan.quan@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-03-05drm/amd/pp: Refine powerplay instanceRex Zhu
Include adev in powerplay instance. so can visit adev directly instand of through cgs interface. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-10-06drm/amd/powerplay: delete flag PP_VALIDRex Zhu
don't need to check pp_valid, all pp export functions are moved to ip_funcs and pp_funcs. so just need to check the function point. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-09-26drm/amd/powerplay: refine powerplay code.Rex Zhu
delete struct smumgr, put smu backend function table in struct hwmgr Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-09-12drm/amd/powerplay: delete eventmgr layer in poweprlayRex Zhu
Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-03-29drm/amd/powerplay: add global PowerPlay mutex.Rex Zhu
Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2017-01-27drm/amd/powerplay: refine powerplay interface.Rex Zhu
v2: add pp_check function to check pp_instance valid. 1. powerplay export two new interface to amdgpu, amd_powerplay_create/amd_powerplay_destroy. 2. create pp_instance/smumgr/hwmgr/eventmgr in early init, destroy them when lata_fini. 3. in sw_init, create and init asic private smumgr data, and free them when sw_fini. 4. in hw_init, create and init asic private hwmgr data, and free them when hw_fini. 5. export powerplay state: PP_DPM_DISABLED. when user disabled powerplay or hwmgr/eventmgr init failed, powerplay return this state to amdgpu. Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2016-01-08drm/amd/powerplay: add powerplay valid check to avoid null point. (v2)Rex Zhu
In case CONFIG_DRM_AMD_POWERPLAY is defined and amdgpu.powerplay=0. some functions in powrplay can also be called by DAL. and the input parameter is *adev. if just check point not NULL was not enough and will lead to NULL point error. V2: AGD: rebase on upstream Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-21drm/amd/powerplay: add event manager sub-componentRex Zhu
The event manager handles power related driver events. Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Reviewed-by: Jammy Zhou <Jammy.Zhou@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-21drm/amd/powerplay: add hardware manager sub-componentJammy Zhou
The hwmgr handles all hardware related calls, including clock/power gating control, DPM, read and parse PPTable, etc. v5: squash in fixes v4: implement acpi's atcs function use cgs interface v3: fix code style error and add big-endian mode support. v2: use cgs interface directly in hwmgr sub-module Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-21drm/amd/powerplay: add SMU manager sub-componentJammy Zhou
The SMUMGR is one sub-component of powerplay for SMU firmware support. The SMU handles firmware loading for other IP blocks (GFX, SDMA, etc.) on VI parts. The adds the core powerplay infrastructure to handle that. v3: direct use printk in powerplay module. v2: direct use cgs_read/write_register functions in smu-modules Signed-off-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>