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This patch adds the AOMedia Video 1 (AV1) kernel uAPI.
This design is based on currently available AV1 API implementations and
aims to support the development of AV1 stateless video codecs
on Linux.
Signed-off-by: Daniel Almeida <daniel.almeida@collabora.com>
Co-developed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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RealVideo, or also spelled as Real Video, is a suite of proprietary
video compression formats developed by RealNetworks -
the specific format changes with the version.
RealVideo codecs are identified by four-character codes.
RV30 and RV40 are RealNetworks' proprietary H.264-based codecs.
Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Ming Qian <ming.qian@nxp.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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Sorenson Spark is an implementation of H.263 for use
in Flash Video and Adobe Flash files.
Sorenson Spark is an incomplete implementation of H.263.
It differs mostly in header structure and ranges of the coefficients.
Signed-off-by: Ming Qian <ming.qian@nxp.com>
Reviewed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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HEVC uAPI is used by 2 mainline drivers (Hantro, Cedrus)
and at least 2 out-of-tree drivers (rkvdec, RPi).
The uAPI has been reviewed so it is time to make it 'public' by
un-staging it.
Signed-off-by: Benjamin Gaignard <benjamin.gaignard@collabora.com>
Reviewed-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: Jernej Skrabec <jernej.skrabec@gmail.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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Move HEVC pixel format since we are ready to stabilize the uAPI
Signed-off-by: Benjamin Gaignard <benjamin.gaignard@collabora.com>
Reviewed-by: Ezequiel Garcia <ezequiel@vanguardiasur.com.ar>
Acked-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: Jernej Skrabec <jernej.skrabec@gmail.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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Add the VP9 stateless decoder controls plus the documentation that goes
with it.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Co-developed-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Adrian Ratiu <adrian.ratiu@collabora.com>
Signed-off-by: Andrzej Pietrasiewicz <andrzej.p@collabora.com>
Co-developed-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Until now, the MPEG-2 V4L2 API was not exported as a public API,
and only defined in a private media header (media/mpeg2-ctrls.h).
After reviewing the MPEG-2 specification in detail, and reworking
the controls so they match the MPEG-2 semantics properly,
we can consider it ready.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Tested-by: Jernej Skrabec <jernej.skrabec@siol.net>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Tested-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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The Hantro and Cedrus drivers work in frame-mode,
meaning they expect all the slices in a picture (either frame
or field structure) to be passed in each OUTPUT buffer.
These two are the only V4L2 MPEG-2 stateless decoders currently
supported. Given the VA-API drivers also work per-frame,
coalescing all the MPEG-2 slices in a buffer before the decoding
operation, it makes sense to not expect slice-mode drivers and
therefore remove V4L2_CID_MPEG_VIDEO_MPEG2_SLICE_PARAMS.
This is done to avoid carrying an unused interface. If needed,
this control can be added without breaking backwards compatibility.
Note that this would mean introducing a enumerator control to
specify the decoding mode (see V4L2_CID_STATELESS_H264_DECODE_MODE).
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Co-developed-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Tested-by: Jernej Skrabec <jernej.skrabec@siol.net>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Tested-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Typically, bitstreams are composed of a sequence header,
followed by a number of picture header and picture coding extension
headers. Each picture can be composed of a number of slices.
Let's split the MPEG-2 uAPI to follow these semantics more closely,
allowing more usage flexibility. Having these controls split up
allows applications to set a sequence control at the beginning
of a sequence, and then set a picture control for each frame.
While here add padding fields where needed, and document
the uAPI header thoroughly.
Note that the V4L2_CTRL_TYPE_{} defines had to be moved because
it clashes with existing ones. This is not really an issue
since they will be re-defined when the controls are moved
out of staging.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Tested-by: Jonas Karlman <jonas@kwiboo.se>
Tested-by: Jernej Skrabec <jernej.skrabec@siol.net>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Tested-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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The MPEG-2 specification refers to the quantisation matrices
using the word "quantisation". Make the V4L2 interface more
ergonomic by matching the MPEG-2 spec.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Tested-by: Jernej Skrabec <jernej.skrabec@siol.net>
Reviewed-by: Jernej Skrabec <jernej.skrabec@siol.net>
Tested-by: Daniel Almeida <daniel.almeida@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Until now, the VP8 V4L2 API was not exported as a public API,
and only defined in a private media header (media/vp8-ctrls.h).
The reason for this was a concern about the API not complete
and ready to support VP8 decoding hardware accelerators.
After reviewing the VP8 specification in detail, and now
that the API is able to support Cedrus and Hantro G1,
we can consider this ready.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Since we are ready to stabilize the VP8 stateless API,
move the parsed VP8 pixel format.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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It doesn't seem to add any clarity to have a "header" suffix in controls,
struct names and flags.
Since this just makes names too long without any benefit, just drop it.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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There are lots of tables that are not properly displayed
in LaTeX/PDF.
Fix the tablecolumns, add longtable where needed and LaTeX
formatting macros, in order to address such issues.
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Document V4L2_CTRL_TYPE_FWHT_PARAMS and p_fwht_params. Also
improve the V4L2_PIX_FMT_FWHT_STATELESS description.
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Drop the 'bullets' for the HEVC stateless codec documentation.
It doesn't work, and they just show up as asterisks.
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Now that we've destaged the H264 stateless codec controls,
and with all the pieces in place, update the documentation
and move it to its own section.
Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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SPDX v3.10 gained support for GFDL-1.1 with no invariant sections:
https://spdx.org/licenses/GFDL-1.1-no-invariants-or-later.html
So, remove the license text, replacing them by this new SPDX
license.
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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Since 2017, there is an space reserved for userspace API,
created by changeset 1d596dee3862 ("docs: Create a user-space API guide").
As the media subsystem was one of the first subsystems to use
Sphinx, until this patch, we were keeping things on a separate
place.
Let's just use the new location, as having all uAPI altogether
will likely make things easier for developers.
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
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