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Diffstat (limited to 'drivers/media/v4l2-core/v4l2-dev.c')
-rw-r--r--drivers/media/v4l2-core/v4l2-dev.c28
1 files changed, 0 insertions, 28 deletions
diff --git a/drivers/media/v4l2-core/v4l2-dev.c b/drivers/media/v4l2-core/v4l2-dev.c
index d89d5cb465d9b..9f4538ce09c2d 100644
--- a/drivers/media/v4l2-core/v4l2-dev.c
+++ b/drivers/media/v4l2-core/v4l2-dev.c
@@ -357,34 +357,6 @@ static long v4l2_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
ret = vdev->fops->unlocked_ioctl(filp, cmd, arg);
if (lock)
mutex_unlock(lock);
- } else if (vdev->fops->ioctl) {
- /* This code path is a replacement for the BKL. It is a major
- * hack but it will have to do for those drivers that are not
- * yet converted to use unlocked_ioctl.
- *
- * All drivers implement struct v4l2_device, so we use the
- * lock defined there to serialize the ioctls.
- *
- * However, if the driver sleeps, then it blocks all ioctls
- * since the lock is still held. This is very common for
- * VIDIOC_DQBUF since that normally waits for a frame to arrive.
- * As a result any other ioctl calls will proceed very, very
- * slowly since each call will have to wait for the VIDIOC_QBUF
- * to finish. Things that should take 0.01s may now take 10-20
- * seconds.
- *
- * The workaround is to *not* take the lock for VIDIOC_DQBUF.
- * This actually works OK for videobuf-based drivers, since
- * videobuf will take its own internal lock.
- */
- struct mutex *m = &vdev->v4l2_dev->ioctl_lock;
-
- if (cmd != VIDIOC_DQBUF && mutex_lock_interruptible(m))
- return -ERESTARTSYS;
- if (video_is_registered(vdev))
- ret = vdev->fops->ioctl(filp, cmd, arg);
- if (cmd != VIDIOC_DQBUF)
- mutex_unlock(m);
} else
ret = -ENOTTY;