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Diffstat (limited to 'Documentation/input/gamepad.rst')
-rw-r--r-- | Documentation/input/gamepad.rst | 19 |
1 files changed, 16 insertions, 3 deletions
diff --git a/Documentation/input/gamepad.rst b/Documentation/input/gamepad.rst index eca17a7f5258c..0c918b6f288b3 100644 --- a/Documentation/input/gamepad.rst +++ b/Documentation/input/gamepad.rst @@ -190,8 +190,21 @@ Gamepads report the following events: Rumble is advertised as FF_RUMBLE. +- Grip buttons: + + Many pads include buttons on the rear, usually referred to as either grip or + rear buttons, or paddles. These are often reprogrammable by the firmware to + appear as "normal" buttons, but are sometimes exposed to software too. Some + notable examples of this are the Steam Deck, which has R4, R5, L4, and L5 on + the back; the Xbox Elite pads, which have P1-P4; and the Switch 2 Pro + Controller, which has GL and GR. + + For these controllers, BTN_GRIPR and BTN_GRIPR2 should be used for the top + and bottom (if present) right grip button(s), and BTN_GRIPL and BTN_GRIPL2 + should be used for the top and bottom (if present) left grip button(s). + - Profile: - Some pads provide a multi-value profile selection switch. An example is the - XBox Adaptive and the XBox Elite 2 controllers. When the active profile is - switched, its newly selected value is emitted as an ABS_PROFILE event. + Some pads provide a multi-value profile selection switch. Examples include + the Xbox Adaptive and the Xbox Elite 2 controllers. When the active profile + is switched, its newly selected value is emitted as an ABS_PROFILE event. |