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authorVicki Pfau <vi@endrift.com>2025-02-04 19:55:29 -0800
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2025-02-21 14:01:15 +0100
commit36fd8f1c735e73817f46781906c17f255aa28656 (patch)
tree10f3ef9e69f4e6c1ff5ff0a6528d298dd3321353
parentcdd9a1ea23ff1a272547217100663e8de4eada40 (diff)
HID: hid-steam: Don't use cancel_delayed_work_sync in IRQ context
[ Upstream commit b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c ] Lockdep reported that, as steam_do_deck_input_event is called from steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ occurs while the work to be cancelled is running. By using cancel_delayed_work, this issue can be avoided. The exact ordering of the work and the event processing is not super important, so this is safe. Fixes: cd438e57dd05 ("HID: hid-steam: Add gamepad-only mode switched to by holding options") Signed-off-by: Vicki Pfau <vi@endrift.com> Signed-off-by: Jiri Kosina <jkosina@suse.com> Signed-off-by: Sasha Levin <sashal@kernel.org>
-rw-r--r--drivers/hid/hid-steam.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/hid/hid-steam.c b/drivers/hid/hid-steam.c
index bf8b633114be..9b6aec0733ae 100644
--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -1592,7 +1592,7 @@ static void steam_do_deck_input_event(struct steam_device *steam,
if (!(b9 & BIT(6)) && steam->did_mode_switch) {
steam->did_mode_switch = false;
- cancel_delayed_work_sync(&steam->mode_switch);
+ cancel_delayed_work(&steam->mode_switch);
} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
steam->did_mode_switch = true;
schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);