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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_overlay.c
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2015-09-14drm/vmwgfx: Fix up user_dmabuf refcountingThomas Hellstrom
If user space calls unreference on a user_dmabuf it will typically kill the struct ttm_base_object member which is responsible for the user-space visibility. However the dmabuf part may still be alive and refcounted. In some situations, like for shared guest-backed surface referencing/opening, the driver may try to reference the struct ttm_base_object member again, causing an immediate kernel warning and a later kernel NULL pointer dereference. Fix this by always maintaining a reference on the struct ttm_base_object member, in situations where it might subsequently be referenced. Cc: <stable@vger.kernel.org> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-12drm/vmwgfx: Fix copyright headersSinclair Yeh
Updating and fixing copyright headers. Bump version minor to signal vgpu10 support. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12drm/vmwgfx: Update device includes for DX device functionalitySinclair Yeh
Add DX includes and move all device includes to a separate directory. Co-authored with Thomas Hellstrom, Charmaine Lee and above all, the VMware device team. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Charmaine Lee <charmainel@vmware.com>
2015-08-05drm/vmwgfx: Introduce a pin count to allow for recursive pinning v2Thomas Hellstrom
v2: Fix dma buffer validation on resource pinning. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-05vmwgfx: Major KMS refactoring / cleanup in preparation of screen targetsSinclair Yeh
Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2012-11-20drm/vmwgfx: Make overlay code not require fifo at init timeThomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-10-02UAPI: (Scripted) Convert #include "..." to #include <path/...> in drivers/gpu/David Howells
Convert #include "..." to #include <path/...> in drivers/gpu/. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Dave Airlie <airlied@redhat.com> Acked-by: Arnd Bergmann <arnd@arndb.de> Acked-by: Thomas Gleixner <tglx@linutronix.de> Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Acked-by: Dave Jones <davej@redhat.com>
2011-10-05vmwgfx: minor dmabuf utilities cleanupThomas Hellstrom
Add / fix some function comments. Don't move out an fbdev framebuffer when unused. Just unpin. Only have a single function that computes a SVGAGuestPtr from the buffer's current placement, and make it more versatile by accepting a struct ttm_buffer_object Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Place overlays in GMR area if we canJakob Bornecrantz
When we hae screen objects we are allowed to place the overlay source in the GMR area, do this as this will save precious VRAM. Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-10-05vmwgfx: Add dmabuf helper functions for pinningJakob Bornecrantz
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-07-25drivers: use kzalloc/kcalloc instead of 'kmalloc+memset', where possibleRakib Mullick
Signed-off-by: Rakib Mullick <rakib.mullick@gmail.com> Cc: Jeff Garzik <jgarzik@pobox.com> Cc: David Airlie <airlied@linux.ie> Cc: Tejun Heo <tj@kernel.org> Cc: Joe Perches <joe@perches.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2010-11-09drivers/gpu/drm/vmwgfx: Fix k.alloc switched argumentsJoe Perches
Signed-off-by: Joe Perches <joe@perches.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-01drm/vmwgfx: Unpause overlay on update.Jakob Bornecrantz
The unpause codepath uses vmw_overlay_update() so we must unset the paused status. Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-08drm/ttm: split no_wait argument in 2 GPU or reserve waitJerome Glisse
There is case where we want to be able to wait only for the GPU while not waiting for other buffer to be unreserved. This patch split the no_wait argument all the way down in the whole ttm path so that upper level can decide on what to wait on or not. [airlied: squashed these 4 for bisectability reasons.] drm/radeon/kms: update to TTM no_wait splitted argument drm/nouveau: update to TTM no_wait splitted argument drm/vmwgfx: update to TTM no_wait splitted argument [vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>] Signed-off-by: Jerome Glisse <jglisse@redhat.com> Acked-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-01-14drm/vmwgfx: Use bo_driver::move_notify to unbind GMRs.Thomas Hellstrom
This was previously done explicitly for overlay- and fb buffers. Now it's done for any buffer leaving the SYSTEM memory region. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-12-15drm/vmwgfx: Add DRM driver for VMware Virtual GPUJakob Bornecrantz
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA. The driver is under staging the same as Nouveau and Radeon KMS. Hopefully the 2D ioctls are bug free and don't need changing, so that part of the API should be stable. But there there is a pretty big chance that the 3D API will change in the future. Signed-off-by: Thomas Hellström <thellstrom@vmware.com> Signed-off-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>