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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_bo.h
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2023-02-13drm/vmwgfx: Stop using raw ttm_buffer_object'sZack Rusin
Various bits of the driver used raw ttm_buffer_object instead of the driver specific vmw_bo object. All those places used to duplicate the mapped bo caching policy of vmw_bo. Instead of duplicating all of that code and special casing various functions to work both with vmw_bo and raw ttm_buffer_object's unify the buffer object handling code. As part of that work fix the naming of bo's, e.g. insted of generic backup use 'guest_memory' because that's what it really is. All of it makes the driver easier to maintain and the code easier to read. Saves 100+ loc as well. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-9-zack@kde.org
2023-02-13drm/vmwgfx: Abstract placement selectionZack Rusin
Problem with explicit placement selection in vmwgfx is that by the time the buffer object needs to be validated the information about which placement was supposed to be used is lost. To workaround this the driver had a bunch of state in various places e.g. as_mob or cpu_blit to somehow convey the information on which placement was intended. Fix it properly by allowing the buffer objects to hold their preferred placement so it can be reused whenever needed. This makes the entire validation pipeline a lot easier both to understand and maintain. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-8-zack@kde.org
2023-02-13drm/vmwgfx: Cleanup the vmw bo usage in the cursor pathsZack Rusin
Base mapped count is useless because the ttm unmap functions handle null maps just fine so completely remove all the code related to it. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-6-zack@kde.org
2023-02-13drm/vmwgfx: Simplify fb pinningZack Rusin
Only the legacy display unit requires pinning of the fb memory in vram. Both the screen objects and screen targets can present from any buffer. That makes the pinning abstraction pointless. Simplify all of the code and move it to the legacy display unit, the only place that needs it. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-5-zack@kde.org
2023-02-13drm/vmwgfx: Rename vmw_buffer_object to vmw_boZack Rusin
The rest of the drivers which are using ttm have mostly standardized on driver_prefix_bo as the name for subclasses of the TTM buffer object. Make vmwgfx match the rest of the drivers and follow the same naming semantics. This is especially clear given that the name of the file in which the object was defined is vmw_bo.c. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-4-zack@kde.org