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path: root/drivers/gpu/drm/vc4/vc4_drv.c
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2015-12-07drm/vc4: Bind and initialize the V3D engine.Eric Anholt
This is the component of the GPU that does 3D rendering. Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt
Since we have no MMU, the kernel needs to validate that the submitted shader code won't make any accesses to memory that the user doesn't control, which involves banning some operations (general purpose DMA writes), and tracking where we need to write out pointers for other operations (texture sampling). Once it's validated, we return a GEM BO containing the shader, which doesn't allow mapping for write or exporting to other subsystems. v2: Use __u32-style types. Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07drm/vc4: Add create and map BO ioctls.Eric Anholt
While there exist dumb APIs for creating and mapping BOs, one of the rules is that drivers doing 3D acceleration have to provide their own APIs for buffer allocation (besides, the pitch/height parameters of the dumb alloc don't really make sense for a lot of 3D allocations). v2: Use __u32-style types, use "drm.h" instead of <drm/drm.h>. Signed-off-by: Eric Anholt <eric@anholt.net>
2015-12-07drm/vc4: Add a BO cache.Eric Anholt
We need to allocate new BOs in the kernel as part of each frame, but the CMA allocator is way too slow for that. As an optimization, keep track of recently-freed BOs and reuse them, with a 1 second timeout to fully free them back to the system. This improves 3D performance by about 15%. Signed-off-by: Eric Anholt <eric@anholt.net>
2015-11-17drm/vc4: fix platform_no_drv_owner.cocci warningsJulia Lawall
drivers/gpu/drm/vc4/vc4_drv.c:248:3-8: No need to set .owner here. The core will do it. Remove .owner field if calls are used which set it automatically Generated by: scripts/coccinelle/api/platform_no_drv_owner.cocci Signed-off-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Julia Lawall <julia.lawall@lip6.fr> Signed-off-by: Eric Anholt <eric@anholt.net>
2015-10-21drm/vc4: Use the fbdev_cma helpersDerek Foreman
Keep the fbdev_cma pointer around so we can use it on hotplog and close to ensure the frame buffer console is in a useful state. Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Signed-off-by: Eric Anholt <eric@anholt.net>
2015-10-21drm/vc4: Add KMS support for Raspberry Pi.Eric Anholt
This is enough for fbcon and bringing up X using xf86-video-modesetting. It doesn't support the 3D accelerator or power management yet. v2: Drop FB_HELPER select thanks to Archit's patches. Do manual init ordering instead of using the .load hook. Structure registration more like tegra's, but still using the typical "component" code. Drop no-op hooks for atomic_begin and mode_fixup() now that they're optional. Drop sentinel in Makefile. Fix minor style nits I noticed on another reread. v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead of having a fixed video mode. Use exynos-style component driver matching instead of devicetree nodes to list the component driver instances. Rename compatibility strings to say bcm2835, and distinguish pv0/1/2. Clean up some h/vsync code, and add in interlaced mode setup. Fix up probe/bind error paths. Use bitops.h macros for vc4_regs.h v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now that other bugs have been fixed, add timeouts to cpu_relax() loops, rename hpd-gpio to hpd-gpios. Signed-off-by: Eric Anholt <eric@anholt.net> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>