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2024-04-25fix missing vmalloc.h includesKent Overstreet
Patch series "Memory allocation profiling", v6. Overview: Low overhead [1] per-callsite memory allocation profiling. Not just for debug kernels, overhead low enough to be deployed in production. Example output: root@moria-kvm:~# sort -rn /proc/allocinfo 127664128 31168 mm/page_ext.c:270 func:alloc_page_ext 56373248 4737 mm/slub.c:2259 func:alloc_slab_page 14880768 3633 mm/readahead.c:247 func:page_cache_ra_unbounded 14417920 3520 mm/mm_init.c:2530 func:alloc_large_system_hash 13377536 234 block/blk-mq.c:3421 func:blk_mq_alloc_rqs 11718656 2861 mm/filemap.c:1919 func:__filemap_get_folio 9192960 2800 kernel/fork.c:307 func:alloc_thread_stack_node 4206592 4 net/netfilter/nf_conntrack_core.c:2567 func:nf_ct_alloc_hashtable 4136960 1010 drivers/staging/ctagmod/ctagmod.c:20 [ctagmod] func:ctagmod_start 3940352 962 mm/memory.c:4214 func:alloc_anon_folio 2894464 22613 fs/kernfs/dir.c:615 func:__kernfs_new_node ... Usage: kconfig options: - CONFIG_MEM_ALLOC_PROFILING - CONFIG_MEM_ALLOC_PROFILING_ENABLED_BY_DEFAULT - CONFIG_MEM_ALLOC_PROFILING_DEBUG adds warnings for allocations that weren't accounted because of a missing annotation sysctl: /proc/sys/vm/mem_profiling Runtime info: /proc/allocinfo Notes: [1]: Overhead To measure the overhead we are comparing the following configurations: (1) Baseline with CONFIG_MEMCG_KMEM=n (2) Disabled by default (CONFIG_MEM_ALLOC_PROFILING=y && CONFIG_MEM_ALLOC_PROFILING_BY_DEFAULT=n) (3) Enabled by default (CONFIG_MEM_ALLOC_PROFILING=y && CONFIG_MEM_ALLOC_PROFILING_BY_DEFAULT=y) (4) Enabled at runtime (CONFIG_MEM_ALLOC_PROFILING=y && CONFIG_MEM_ALLOC_PROFILING_BY_DEFAULT=n && /proc/sys/vm/mem_profiling=1) (5) Baseline with CONFIG_MEMCG_KMEM=y && allocating with __GFP_ACCOUNT (6) Disabled by default (CONFIG_MEM_ALLOC_PROFILING=y && CONFIG_MEM_ALLOC_PROFILING_BY_DEFAULT=n) && CONFIG_MEMCG_KMEM=y (7) Enabled by default (CONFIG_MEM_ALLOC_PROFILING=y && CONFIG_MEM_ALLOC_PROFILING_BY_DEFAULT=y) && CONFIG_MEMCG_KMEM=y Performance overhead: To evaluate performance we implemented an in-kernel test executing multiple get_free_page/free_page and kmalloc/kfree calls with allocation sizes growing from 8 to 240 bytes with CPU frequency set to max and CPU affinity set to a specific CPU to minimize the noise. Below are results from running the test on Ubuntu 22.04.2 LTS with 6.8.0-rc1 kernel on 56 core Intel Xeon: kmalloc pgalloc (1 baseline) 6.764s 16.902s (2 default disabled) 6.793s (+0.43%) 17.007s (+0.62%) (3 default enabled) 7.197s (+6.40%) 23.666s (+40.02%) (4 runtime enabled) 7.405s (+9.48%) 23.901s (+41.41%) (5 memcg) 13.388s (+97.94%) 48.460s (+186.71%) (6 def disabled+memcg) 13.332s (+97.10%) 48.105s (+184.61%) (7 def enabled+memcg) 13.446s (+98.78%) 54.963s (+225.18%) Memory overhead: Kernel size: text data bss dec diff (1) 26515311 18890222 17018880 62424413 (2) 26524728 19423818 16740352 62688898 264485 (3) 26524724 19423818 16740352 62688894 264481 (4) 26524728 19423818 16740352 62688898 264485 (5) 26541782 18964374 16957440 62463596 39183 Memory consumption on a 56 core Intel CPU with 125GB of memory: Code tags: 192 kB PageExts: 262144 kB (256MB) SlabExts: 9876 kB (9.6MB) PcpuExts: 512 kB (0.5MB) Total overhead is 0.2% of total memory. Benchmarks: Hackbench tests run 100 times: hackbench -s 512 -l 200 -g 15 -f 25 -P baseline disabled profiling enabled profiling avg 0.3543 0.3559 (+0.0016) 0.3566 (+0.0023) stdev 0.0137 0.0188 0.0077 hackbench -l 10000 baseline disabled profiling enabled profiling avg 6.4218 6.4306 (+0.0088) 6.5077 (+0.0859) stdev 0.0933 0.0286 0.0489 stress-ng tests: stress-ng --class memory --seq 4 -t 60 stress-ng --class cpu --seq 4 -t 60 Results posted at: https://evilpiepirate.org/~kent/memalloc_prof_v4_stress-ng/ [2] https://lore.kernel.org/all/20240306182440.2003814-1-surenb@google.com/ This patch (of 37): The next patch drops vmalloc.h from a system header in order to fix a circular dependency; this adds it to all the files that were pulling it in implicitly. [kent.overstreet@linux.dev: fix arch/alpha/lib/memcpy.c] Link: https://lkml.kernel.org/r/20240327002152.3339937-1-kent.overstreet@linux.dev [surenb@google.com: fix arch/x86/mm/numa_32.c] Link: https://lkml.kernel.org/r/20240402180933.1663992-1-surenb@google.com [kent.overstreet@linux.dev: a few places were depending on sizes.h] Link: https://lkml.kernel.org/r/20240404034744.1664840-1-kent.overstreet@linux.dev [arnd@arndb.de: fix mm/kasan/hw_tags.c] Link: https://lkml.kernel.org/r/20240404124435.3121534-1-arnd@kernel.org [surenb@google.com: fix arc build] Link: https://lkml.kernel.org/r/20240405225115.431056-1-surenb@google.com Link: https://lkml.kernel.org/r/20240321163705.3067592-1-surenb@google.com Link: https://lkml.kernel.org/r/20240321163705.3067592-2-surenb@google.com Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev> Signed-off-by: Suren Baghdasaryan <surenb@google.com> Signed-off-by: Arnd Bergmann <arnd@arndb.de> Reviewed-by: Pasha Tatashin <pasha.tatashin@soleen.com> Tested-by: Kees Cook <keescook@chromium.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Alex Gaynor <alex.gaynor@gmail.com> Cc: Alice Ryhl <aliceryhl@google.com> Cc: Andreas Hindborg <a.hindborg@samsung.com> Cc: Benno Lossin <benno.lossin@proton.me> Cc: "Björn Roy Baron" <bjorn3_gh@protonmail.com> Cc: Boqun Feng <boqun.feng@gmail.com> Cc: Christoph Lameter <cl@linux.com> Cc: Dennis Zhou <dennis@kernel.org> Cc: Gary Guo <gary@garyguo.net> Cc: Miguel Ojeda <ojeda@kernel.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Tejun Heo <tj@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Wedson Almeida Filho <wedsonaf@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
2024-04-23drm/v3d: Fix race-condition between sysfs/fdinfo and interrupt handlerMaíra Canal
In V3D, the conclusion of a job is indicated by a IRQ. When a job finishes, then we update the local and the global GPU stats of that queue. But, while the GPU stats are being updated, a user might be reading the stats from sysfs or fdinfo. For example, on `gpu_stats_show()`, we could think about a scenario where `v3d->queue[queue].start_ns != 0`, then an interrupt happens, we update the value of `v3d->queue[queue].start_ns` to 0, we come back to `gpu_stats_show()` to calculate `active_runtime` and now, `active_runtime = timestamp`. In this simple example, the user would see a spike in the queue usage, that didn't match reality. In order to address this issue properly, use a seqcount to protect read and write sections of the code. Fixes: 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-7-mcanal@igalia.com
2024-04-23drm/v3d: Decouple stats calculation from printingMaíra Canal
Create a function to decouple the stats calculation from the printing. This will be useful in the next step when we add a seqcount to protect the stats. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-6-mcanal@igalia.com
2024-04-23drm/v3d: Create function to update a set of GPU statsMaíra Canal
Given a set of GPU stats, that is, a `struct v3d_stats` related to a queue in a given context, create a function that can update this set of GPU stats. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-5-mcanal@igalia.com
2024-04-23drm/v3d: Create a struct to store the GPU statsMaíra Canal
This will make it easier to instantiate the GPU stats variables and it will create a structure where we can store all the variables that refer to GPU stats. Note that, when we created the struct `v3d_stats`, we renamed `jobs_sent` to `jobs_completed`. This better express the semantics of the variable, as we are only accounting jobs that have been completed. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
2024-04-23drm/v3d: Create two functions to update all GPU stats variablesMaíra Canal
Currently, we manually perform all operations to update the GPU stats variables. Apart from the code repetition, this is very prone to errors, as we can see on commit 35f4f8c9fc97 ("drm/v3d: Don't increment `enabled_ns` twice"). Therefore, create two functions to manage updating all GPU stats variables. Now, the jobs only need to call for `v3d_job_update_stats()` when the job is done and `v3d_job_start_stats()` when starting the job. Co-developed-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-3-mcanal@igalia.com
2024-04-15drm/v3d: Don't increment `enabled_ns` twiceMaíra Canal
The commit 509433d8146c ("drm/v3d: Expose the total GPU usage stats on sysfs") introduced the calculation of global GPU stats. For the regards, it used the already existing infrastructure provided by commit 09a93cc4f7d1 ("drm/v3d: Implement show_fdinfo() callback for GPU usage stats"). While adding global GPU stats calculation ability, the author forgot to delete the existing one. Currently, the value of `enabled_ns` is incremented twice by the end of the job, when it should be added just once. Therefore, delete the leftovers from commit 509433d8146c ("drm/v3d: Expose the total GPU usage stats on sysfs"). Fixes: 509433d8146c ("drm/v3d: Expose the total GPU usage stats on sysfs") Reported-by: Tvrtko Ursulin <tursulin@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240403203517.731876-2-mcanal@igalia.com
2024-02-23drm/v3d: Enable V3D to use different PAGE_SIZEMaíra Canal
Currently, the V3D driver uses PAGE_SHIFT over the assumption that PAGE_SHIFT = 12, as the PAGE_SIZE = 4KB. But, the RPi 5 is using PAGE_SIZE = 16KB, so the MMU PAGE_SHIFT is different than the system's PAGE_SHIFT. Enable V3D to be used in system's with any PAGE_SIZE by making sure that everything MMU-related uses the MMU page shift. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240214193503.164462-1-mcanal@igalia.com
2024-02-05Merge tag 'drm-misc-next-2024-01-11' of ↵Dave Airlie
git://anongit.freedesktop.org/drm/drm-misc into drm-next drm-misc-next for v6.9: UAPI Changes: virtio: - add Venus capset defines Cross-subsystem Changes: Core Changes: - fix drm_fixp2int_ceil() - documentation fixes - clean ups - allow DRM_MM_DEBUG with DRM=m - build fixes for debugfs support - EDID cleanups - sched: error-handling fixes - ttm: add tests Driver Changes: bridge: - ite-6505: fix DP link-training bug - samsung-dsim: fix error checking in probe - tc358767: fix regmap usage efifb: - use copy of global screen_info state hisilicon: - fix EDID includes mgag200: - improve ioremap usage - convert to struct drm_edid nouveau: - disp: use kmemdup() - fix EDID includes - documentation fixes panel: - ltk050h3146w: error-handling fixes - panel-edp: support delay between power-on and enable; use put_sync in unprepare; support Mediatek MT8173 Chromebooks, BOE NV116WHM-N49 V8.0, BOE NV122WUM-N41, CSO MNC207QS1-1 plus DT bindings - panel-lvds: support EDT ETML0700Z9NDHA plus DT bindings - panel-novatek: FRIDA FRD400B25025-A-CTK plus DT bindings qaic: - fixes to BO handling - make use of DRM managed release - fix order of remove operations rockchip: - analogix_dp: get encoder port from DT - inno_hdmi: support HDMI for RK3128 - lvds: error-handling fixes simplefb: - fix logging ssd130x: - support SSD133x plus DT bindings tegra: - fix error handling tilcdc: - make use of DRM managed release v3d: - show memory stats in debugfs vc4: - fix error handling in plane prepare_fb - fix framebuffer test in plane helpers vesafb: - use copy of global screen_info state virtio: - cleanups vkms: - fix OOB access when programming the LUT - Kconfig improvements vmwgfx: - unmap surface before changing plane state - fix memory leak in error handling - documentation fixes Signed-off-by: Dave Airlie <airlied@redhat.com> From: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240111154902.GA8448@linux-uq9g
2024-01-11drm/v3d: Show the memory-management stats on debugfsMaíra Canal
Dump the contents of the DRM MM allocator of the V3D driver. This will help us to debug the VA ranges allocated. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240105145851.193492-1-mcanal@igalia.com
2024-01-11drm/v3d: Free the job and assign it to NULL if initialization failsMaíra Canal
Currently, if `v3d_job_init()` fails (e.g. in the IGT test "bad-in-sync", where we submit an invalid in-sync to the IOCTL), then we end up with the following NULL pointer dereference: [ 34.146279] Unable to handle kernel NULL pointer dereference at virtual address 0000000000000078 [ 34.146301] Mem abort info: [ 34.146306] ESR = 0x0000000096000005 [ 34.146315] EC = 0x25: DABT (current EL), IL = 32 bits [ 34.146322] SET = 0, FnV = 0 [ 34.146328] EA = 0, S1PTW = 0 [ 34.146334] FSC = 0x05: level 1 translation fault [ 34.146340] Data abort info: [ 34.146345] ISV = 0, ISS = 0x00000005, ISS2 = 0x00000000 [ 34.146351] CM = 0, WnR = 0, TnD = 0, TagAccess = 0 [ 34.146357] GCS = 0, Overlay = 0, DirtyBit = 0, Xs = 0 [ 34.146366] user pgtable: 4k pages, 39-bit VAs, pgdp=00000001232e6000 [ 34.146375] [0000000000000078] pgd=0000000000000000, p4d=0000000000000000, pud=0000000000000000 [ 34.146399] Internal error: Oops: 0000000096000005 [#1] PREEMPT SMP [ 34.146406] Modules linked in: rfcomm snd_seq_dummy snd_hrtimer snd_seq snd_seq_device algif_hash aes_neon_bs aes_neon_blk algif_skcipher af_alg bnep hid_logitech_hidpp brcmfmac_wcc brcmfmac brcmutil hci_uart vc4 btbcm cfg80211 bluetooth bcm2835_v4l2(C) snd_soc_hdmi_codec binfmt_misc cec drm_display_helper hid_logitech_dj bcm2835_mmal_vchiq(C) drm_dma_helper drm_kms_helper videobuf2_v4l2 raspberrypi_hwmon ecdh_generic videobuf2_vmalloc videobuf2_memops ecc videobuf2_common rfkill videodev libaes snd_soc_core dwc2 i2c_brcmstb snd_pcm_dmaengine snd_bcm2835(C) i2c_bcm2835 pwm_bcm2835 snd_pcm mc v3d snd_timer snd gpu_sched drm_shmem_helper nvmem_rmem uio_pdrv_genirq uio i2c_dev drm fuse dm_mod drm_panel_orientation_quirks backlight configfs ip_tables x_tables ipv6 [ 34.146556] CPU: 1 PID: 1890 Comm: v3d_submit_csd Tainted: G C 6.7.0-rc3-g49ddab089611 #68 [ 34.146563] Hardware name: Raspberry Pi 4 Model B Rev 1.5 (DT) [ 34.146569] pstate: 60000005 (nZCv daif -PAN -UAO -TCO -DIT -SSBS BTYPE=--) [ 34.146575] pc : drm_sched_job_cleanup+0x3c/0x190 [gpu_sched] [ 34.146611] lr : v3d_submit_csd_ioctl+0x1b4/0x460 [v3d] [ 34.146653] sp : ffffffc083cbbb80 [ 34.146658] x29: ffffffc083cbbb90 x28: ffffff81035afc00 x27: ffffffe77a641168 [ 34.146668] x26: ffffff81056a8000 x25: 0000000000000058 x24: 0000000000000000 [ 34.146677] x23: ffffff81065e2000 x22: ffffff81035afe00 x21: ffffffc083cbbcf0 [ 34.146686] x20: ffffff81035afe00 x19: 00000000ffffffea x18: 0000000000000000 [ 34.146694] x17: 0000000000000000 x16: ffffffe7989e34b0 x15: 0000000000000000 [ 34.146703] x14: 0000000004000004 x13: ffffff81035afe80 x12: ffffffc083cb8000 [ 34.146711] x11: cc57e05dfbe5ef00 x10: cc57e05dfbe5ef00 x9 : ffffffe77a64131c [ 34.146719] x8 : 0000000000000000 x7 : 0000000000000000 x6 : 000000000000003f [ 34.146727] x5 : 0000000000000040 x4 : ffffff81fefb03f0 x3 : ffffffc083cbba40 [ 34.146736] x2 : ffffff81056a8000 x1 : ffffffe7989e35e8 x0 : 0000000000000000 [ 34.146745] Call trace: [ 34.146748] drm_sched_job_cleanup+0x3c/0x190 [gpu_sched] [ 34.146768] v3d_submit_csd_ioctl+0x1b4/0x460 [v3d] [ 34.146791] drm_ioctl_kernel+0xe0/0x120 [drm] [ 34.147029] drm_ioctl+0x264/0x408 [drm] [ 34.147135] __arm64_sys_ioctl+0x9c/0xe0 [ 34.147152] invoke_syscall+0x4c/0x118 [ 34.147162] el0_svc_common+0xb8/0xf0 [ 34.147168] do_el0_svc+0x28/0x40 [ 34.147174] el0_svc+0x38/0x88 [ 34.147184] el0t_64_sync_handler+0x84/0x100 [ 34.147191] el0t_64_sync+0x190/0x198 [ 34.147201] Code: aa0003f4 f90007e8 f9401008 aa0803e0 (b8478c09) [ 34.147210] ---[ end trace 0000000000000000 ]--- This happens because we are calling `drm_sched_job_cleanup()` twice: once at `v3d_job_init()` and again when we call `v3d_job_cleanup()`. To mitigate this issue, we can return to the same approach that we used to use before 464c61e76de8: deallocate the job after `v3d_job_init()` fails and assign it to NULL. Then, when we call `v3d_job_cleanup()`, job is NULL and the function returns. Fixes: 464c61e76de8 ("drm/v3d: Decouple job allocation from job initiation") Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240109142857.1122704-1-mcanal@igalia.com
2024-01-09drm/v3d: Fix support for register debugging on the RPi 4Maíra Canal
RPi 4 uses V3D 4.2, which is currently not supported by the register definition stated at `v3d_core_reg_defs`. We should be able to support V3D 4.2, therefore, change the maximum version of the register definition to 42, not 41. Fixes: 0ad5bc1ce463 ("drm/v3d: fix up register addresses for V3D 7.x") Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240109113126.929446-1-mcanal@igalia.com
2023-12-04drm/v3d: Fix missing error code in v3d_submit_cpu_ioctl()Harshit Mogalapalli
Smatch warns: drivers/gpu/drm/v3d/v3d_submit.c:1222 v3d_submit_cpu_ioctl() warn: missing error code 'ret' When there is no job type or job is submitted with wrong number of BOs it is an error path, ret is zero at this point which is incorrect return. Fix this by changing it to -EINVAL. Fixes: aafc1a2bea67 ("drm/v3d: Add a CPU job submission") Signed-off-by: Harshit Mogalapalli <harshit.m.mogalapalli@oracle.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231204122102.181298-1-harshit.m.mogalapalli@oracle.com
2023-12-01drm/v3d: Create a CPU job extension for the copy performance query jobMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. A copy performance query job is a job that copy the complete or partial result of a query to a buffer. In order to copy the result of a performance query to a buffer, we need to get the values from the performance monitors. So, create a user extension for the CPU job that enables the creation of a copy performance query job. This user extension will allow the creation of a CPU job that copy the results of a performance query to a BO with the possibility to indicate the availability with a availability bit. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-19-mcanal@igalia.com
2023-12-01drm/v3d: Create a CPU job extension for the reset performance query jobMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. A reset performance query job is a job that resets the performance queries by resetting the values of the perfmons. Moreover, we also reset the syncobjs related to the availability of the query. So, create a user extension for the CPU job that enables the creation of a reset performance job. This user extension will allow the creation of a CPU job that resets the perfmons values and resets the availability syncobj. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-18-mcanal@igalia.com
2023-12-01drm/v3d: Create a CPU job extension to copy timestamp query to a bufferMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. A copy timestamp query job is a job that copy the complete or partial result of a query to a buffer. As V3D doesn't provide any mechanism to obtain a timestamp from the GPU, it is a job that needs CPU intervention. So, create a user extension for the CPU job that enables the creation of a copy timestamp query job. This user extension will allow the creation of a CPU job that copy the results of a timestamp query to a BO with the possibility to indicate the timestamp availability with a availability bit. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-17-mcanal@igalia.com
2023-12-01drm/v3d: Create a CPU job extension for the reset timestamp jobMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. A reset timestamp job is a job that resets the timestamp queries based on the value offset of the first query. As V3D doesn't provide any mechanism to obtain a timestamp from the GPU, it is a job that needs CPU intervention. So, create a user extension for the CPU job that enables the creation of a reset timestamp job. This user extension will allow the creation of a CPU job that resets the timestamp value in the timestamp BO and resets the availability syncobj. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-16-mcanal@igalia.com
2023-12-01drm/v3d: Create a CPU job extension for the timestamp query jobMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. A timestamp query job is a job that calculates the query timestamp and updates the query availability by signaling a syncobj. As V3D doesn't provide any mechanism to obtain a timestamp from the GPU, it is a job that needs CPU intervention. So, create a user extension for the CPU job that enables the creation of a timestamp query job. This user extension will allow the creation of a CPU job that performs the timestamp query calculation and updates the timestamp BO with the proper value. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-15-mcanal@igalia.com
2023-12-01drm/v3d: Create a CPU job extension for a indirect CSD jobMaíra Canal
A CPU job is a type of job that performs operations that requires CPU intervention. An indirect CSD job is a job that, when executed in the queue, will map the indirect buffer, read the dispatch parameters, and submit a regular dispatch. Therefore, it is a job that needs CPU intervention. So, create a user extension for the CPU job that enables the creation of an indirect CSD. This user extension will allow the creation of a CSD job linked to a CPU job. The CPU job will wait for the indirect CSD job dependencies and, once they are signaled, it will update the CSD job parameters. Co-developed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-14-mcanal@igalia.com
2023-12-01drm/v3d: Enable BO mappingMaíra Canal
For the indirect CSD CPU job, we will need to access the internal contents of the BO with the dispatch parameters. Therefore, create methods to allow the mapping and unmapping of the BO. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-13-mcanal@igalia.com
2023-12-01drm/v3d: Detach the CSD job BO setupMelissa Wen
Detach CSD job setup from CSD submission ioctl to reuse it in CPU submission ioctl for indirect CSD job. Signed-off-by: Melissa Wen <mwen@igalia.com> Co-developed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-12-mcanal@igalia.com
2023-12-01drm/v3d: Create tracepoints to track the CPU jobMaíra Canal
Create tracepoints to track the three major events of a CPU job lifetime: 1. Submission of a `v3d_submit_cpu` IOCTL 2. Beginning of the execution of a CPU job 3. Ending of the execution of a CPU job Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-11-mcanal@igalia.com
2023-12-01drm/v3d: Use v3d_get_extensions() to parse CPU job dataMaíra Canal
Currently, v3d_get_extensions() only parses multisync data and assigns it to the `struct v3d_submit_ext`. But, to implement the CPU job with user extensions, we want v3d_get_extensions() to be able to parse CPU job data and assign it to the `struct v3d_cpu_job`. Therefore, allow the function v3d_get_extensions() to use `struct v3d_cpu_job *` as a parameter. If the `struct v3d_cpu_job *` is assigned to NULL, it means that the job is a GPU job and CPU job extensions should be rejected. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-10-mcanal@igalia.com
2023-12-01drm/v3d: Add a CPU job submissionMelissa Wen
Create a new type of job, a CPU job. A CPU job is a type of job that performs operations that requires CPU intervention. The overall idea is to use user extensions to enable different types of CPU job, allowing the CPU job to perform different operations according to the type of user extension. The user extension ID identify the type of CPU job that must be dealt. Having a CPU job is interesting for synchronization purposes as a CPU job has a queue like any other V3D job and can be synchoronized by the multisync extension. Signed-off-by: Melissa Wen <mwen@igalia.com> Co-developed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-9-mcanal@igalia.com
2023-12-01drm/v3d: Decouple job allocation from job initiationMaíra Canal
We want to allow the IOCTLs to allocate the job without initiating it. This will be useful for the CPU job submission IOCTL, as the CPU job has the need to use information from the user extensions. Currently, the user extensions are parsed before the job allocation, making it impossible to fill the CPU job when parsing the user extensions. Therefore, decouple the job allocation from the job initiation. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-8-mcanal@igalia.com
2023-12-01drm/v3d: Don't allow two multisync extensions in the same jobMaíra Canal
Currently, two multisync extensions can be added to the same job and only the last multisync extension will be used. To avoid this vulnerability, don't allow two multisync extensions in the same job. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-7-mcanal@igalia.com
2023-12-01drm/v3d: Simplify job refcount handlingMelissa Wen
Instead of checking if the job is NULL every time we call the function, check it inside the function. Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-6-mcanal@igalia.com
2023-12-01drm/v3d: Detach job submissions IOCTLs to a new specific fileMelissa Wen
We will include a new job submission type, the CPU job submission. For readability and maintability, separate the job submission IOCTLs and related operations from v3d_gem.c. Minor fix in the CSD submission kernel doc: CSD (texture formatting) -> CSD (compute shader). Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-5-mcanal@igalia.com
2023-12-01drm/v3d: Move wait BO ioctl to the v3d_bo fileMelissa Wen
IOCTLs related to BO operations reside on the file v3d_bo.c. The wait BO ioctl is the only IOCTL regarding BOs that is placed in a different file. So, move it to the v3d_bo.c file. Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-4-mcanal@igalia.com
2023-12-01drm/v3d: Remove unused function headerMelissa Wen
v3d_mmu_get_offset header was added but the function was never defined. Just remove it. Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231130164420.932823-3-mcanal@igalia.com
2023-11-10drm/sched: implement dynamic job-flow controlDanilo Krummrich
Currently, job flow control is implemented simply by limiting the number of jobs in flight. Therefore, a scheduler is initialized with a credit limit that corresponds to the number of jobs which can be sent to the hardware. This implies that for each job, drivers need to account for the maximum job size possible in order to not overflow the ring buffer. However, there are drivers, such as Nouveau, where the job size has a rather large range. For such drivers it can easily happen that job submissions not even filling the ring by 1% can block subsequent submissions, which, in the worst case, can lead to the ring run dry. In order to overcome this issue, allow for tracking the actual job size instead of the number of jobs. Therefore, add a field to track a job's credit count, which represents the number of credits a job contributes to the scheduler's credit limit. Signed-off-by: Danilo Krummrich <dakr@redhat.com> Reviewed-by: Luben Tuikov <ltuikov89@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231110001638.71750-1-dakr@redhat.com
2023-11-06drm/v3d: Expose the total GPU usage stats on sysfsMaíra Canal
The previous patch exposed the accumulated amount of active time per client for each V3D queue. But this doesn't provide a global notion of the GPU usage. Therefore, provide the accumulated amount of active time for each V3D queue (BIN, RENDER, CSD, TFU and CACHE_CLEAN), considering all the jobs submitted to the queue, independent of the client. This data is exposed through the sysfs interface, so that if the interface is queried at two different points of time the usage percentage of each of the queues can be calculated. Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
2023-11-06drm/v3d: Implement show_fdinfo() callback for GPU usage statsMaíra Canal
This patch exposes the accumulated amount of active time per client through the fdinfo infrastructure. The amount of active time is exposed for each V3D queue: BIN, RENDER, CSD, TFU and CACHE_CLEAN. In order to calculate the amount of active time per client, a CPU clock is used through the function local_clock(). The point where the jobs has started is marked and is finally compared with the time that the job had finished. Moreover, the number of jobs submitted to each queue is also exposed on fdinfo through the identifier "v3d-jobs-<queue>". Co-developed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Acked-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230905213416.1290219-3-mcanal@igalia.com
2023-11-02drm/v3d: add brcm,2712-v3d as a compatible V3D deviceIago Toral Quiroga
This is required to get the V3D module to load with Raspberry Pi 5. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Stefan Wahren <wahrenst@gmx.net> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231031073859.25298-5-itoral@igalia.com
2023-11-02drm/v3d: fix up register addresses for V3D 7.xIago Toral Quiroga
This patch updates a number of register addresses that have been changed in Raspberry Pi 5 (V3D 7.1) and updates the code to use the corresponding registers and addresses based on the actual V3D version. Signed-off-by: Iago Toral Quiroga <itoral@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Maíra Canal <mcanal@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20231031073859.25298-3-itoral@igalia.com
2023-11-01drm/sched: Convert drm scheduler to use a work queue rather than kthreadMatthew Brost
In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30drm/v3d: wait for all jobs to finish before unregisteringMaíra Canal
Currently, we are only warning the user if the BIN or RENDER jobs don't finish before we unregister V3D. We must wait for all jobs to finish before unregistering. Therefore, warn the user if TFU or CSD jobs are not done by the time the driver is unregistered. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Maíra Canal <mairacanal@riseup.net> Link: https://patchwork.freedesktop.org/patch/msgid/20231023105927.101502-1-mcanal@igalia.com
2023-10-26drm/sched: Convert the GPU scheduler to variable number of run-queuesLuben Tuikov
The GPU scheduler has now a variable number of run-queues, which are set up at drm_sched_init() time. This way, each driver announces how many run-queues it requires (supports) per each GPU scheduler it creates. Note, that run-queues correspond to scheduler "priorities", thus if the number of run-queues is set to 1 at drm_sched_init(), then that scheduler supports a single run-queue, i.e. single "priority". If a driver further sets a single entity per run-queue, then this creates a 1-to-1 correspondence between a scheduler and a scheduled entity. Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Abhinav Kumar <quic_abhinavk@quicinc.com> Cc: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Cc: Danilo Krummrich <dakr@redhat.com> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Boris Brezillon <boris.brezillon@collabora.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Emma Anholt <emma@anholt.net> Cc: etnaviv@lists.freedesktop.org Cc: lima@lists.freedesktop.org Cc: linux-arm-msm@vger.kernel.org Cc: freedreno@lists.freedesktop.org Cc: nouveau@lists.freedesktop.org Cc: dri-devel@lists.freedesktop.org Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Link: https://lore.kernel.org/r/20231023032251.164775-1-luben.tuikov@amd.com
2023-10-05drm/v3d: Annotate struct v3d_perfmon with __counted_byKees Cook
Prepare for the coming implementation by GCC and Clang of the __counted_by attribute. Flexible array members annotated with __counted_by can have their accesses bounds-checked at run-time checking via CONFIG_UBSAN_BOUNDS (for array indexing) and CONFIG_FORTIFY_SOURCE (for strcpy/memcpy-family functions). As found with Coccinelle[1], add __counted_by for struct v3d_perfmon. [1] https://github.com/kees/kernel-tools/blob/trunk/coccinelle/examples/counted_by.cocci Cc: Emma Anholt <emma@anholt.net> Cc: Melissa Wen <mwen@igalia.com> Cc: David Airlie <airlied@gmail.com> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: dri-devel@lists.freedesktop.org Signed-off-by: Kees Cook <keescook@chromium.org> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230922173216.3823169-9-keescook@chromium.org
2023-07-27drm/v3d: Avoid -Wconstant-logical-operand in nsecs_to_jiffies_timeout()Nathan Chancellor
A proposed update to clang's -Wconstant-logical-operand to warn when the left hand side is a constant shows the following instance in nsecs_to_jiffies_timeout() when NSEC_PER_SEC is not a multiple of HZ, such as CONFIG_HZ=300: In file included from drivers/gpu/drm/v3d/v3d_debugfs.c:12: drivers/gpu/drm/v3d/v3d_drv.h:343:24: warning: use of logical '&&' with constant operand [-Wconstant-logical-operand] 343 | if (NSEC_PER_SEC % HZ && | ~~~~~~~~~~~~~~~~~ ^ drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: use '&' for a bitwise operation 343 | if (NSEC_PER_SEC % HZ && | ^~ | & drivers/gpu/drm/v3d/v3d_drv.h:343:24: note: remove constant to silence this warning 1 warning generated. Turn this into an explicit comparison against zero to make the expression a boolean to make it clear this should be a logical check, not a bitwise one. Link: https://reviews.llvm.org/D142609 Signed-off-by: Nathan Chancellor <nathan@kernel.org> Reviewed-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Nick Desaulniers <ndesaulniers@google.com> Signed-off-by: Maíra Canal <mairacanal@riseup.net> Link: https://patchwork.freedesktop.org/patch/msgid/20230718-nsecs_to_jiffies_timeout-constant-logical-operand-v1-1-36ed8fc8faea@kernel.org
2023-06-26drm: Clear fd/handle callbacks in struct drm_driverThomas Zimmermann
Clear all assignments of struct drm_driver's fd/handle callbacks to drm_gem_prime_fd_to_handle() and drm_gem_prime_handle_to_fd(). These functions are called by default. Add a TODO item to convert vmwgfx to the defaults as well. v2: * remove TODO item (Zack) * also update amdgpu's amdgpu_partition_driver Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Simon Ser <contact@emersion.fr> Acked-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Jeffrey Hugo <quic_jhugo@quicinc.com> # qaic Link: https://patchwork.freedesktop.org/patch/msgid/20230620080252.16368-3-tzimmermann@suse.de
2023-06-19drm: Remove struct drm_driver.gem_prime_mmapThomas Zimmermann
All drivers initialize this field with drm_gem_prime_mmap(). Call the function directly and remove the field. Simplifies the code and resolves a long-standing TODO item. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20230613150441.17720-3-tzimmermann@suse.de
2023-06-08drm/v3d: Convert to platform remove callback returning voidUwe Kleine-König
The .remove() callback for a platform driver returns an int which makes many driver authors wrongly assume it's possible to do error handling by returning an error code. However the value returned is (mostly) ignored and this typically results in resource leaks. To improve here there is a quest to make the remove callback return void. In the first step of this quest all drivers are converted to .remove_new() which already returns void. Trivially convert this driver from always returning zero in the remove callback to the void returning variant. Signed-off-by: Uwe Kleine-König <u.kleine-koenig@pengutronix.de> Signed-off-by: Douglas Anderson <dianders@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230507162616.1368908-52-u.kleine-koenig@pengutronix.de
2023-02-24drm/v3d: Use drm_sched_job_add_syncobj_dependency()Maíra Canal
As v3d_job_add_deps() performs the same steps as drm_sched_job_add_syncobj_dependency(), replace the open-coded implementation in v3d in order to simply use the DRM function. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Maíra Canal <mairacanal@riseup.net> Link: https://patchwork.freedesktop.org/patch/msgid/20230209124447.467867-6-mcanal@igalia.com
2023-01-03drm/v3d: replace open-coded implementation of drm_gem_object_lookupMaíra Canal
As v3d_submit_tfu_ioctl() performs the same steps as drm_gem_object_lookup(), replace the open-code implementation in v3d with its DRM core equivalent. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221227200010.191351-1-mcanal@igalia.com
2022-12-22drm/v3d: use new debugfs device-centered functionsMaíra Canal
Replace the use of drm_debugfs_create_files() with the new drm_debugfs_add_files() function, which centers the debugfs files management on the drm_device instead of drm_minor. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Melissa Wen <mwen@igalia.com> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Maíra Canal <mairacanal@riseup.net> Link: https://patchwork.freedesktop.org/patch/msgid/20221219120621.15086-6-mcanal@igalia.com
2022-12-18drm/v3d: replace obj lookup steps with drm_gem_objects_lookupMelissa Wen
As v3d_lookup_bos() performs the same steps as drm_gem_objects_lookup(), replace the explicit code in v3d to simply use the DRM function. Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221205135538.3545051-3-mwen@igalia.com
2022-12-18drm/v3d: cleanup BOs properly when lookup_bos failsMelissa Wen
When v3d_lookup_bos fails to `allocate validated BO pointers`, job->bo_count was already set to args->bo_count, but job->bo points to NULL. In this scenario, we must verify that job->bo is not NULL before iterating on it to proper clean up a job. Also, drm_gem_object_put already checks that the object passed is not NULL, doing the job->bo[i] checker redundant. Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Maíra Canal <mcanal@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221205135538.3545051-2-mwen@igalia.com
2022-11-10drm/v3d: add missing mutex_destroyMaíra Canal
v3d_perfmon_open_file() instantiates a mutex for a particular file instance, but it never destroys it by calling mutex_destroy() in v3d_perfmon_close_file(). Similarly, v3d_perfmon_create_ioctl() instantiates a mutex for a particular perfmon, but it never destroys it by calling mutex_destroy() in v3d_perfmon_destroy_ioctl(). So, add the missing mutex_destroy on both cases. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221108175425.39819-3-mcanal@igalia.com
2022-11-10drm/v3d: switch to drmm_mutex_initMaíra Canal
mutex_init is supposed to be balanced by a call to mutex_destroy, but this is not currently happening on the v3d driver. Considering the introduction of a DRM-managed mutex_init variant, switch to the drmm_mutex_init. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20221108175425.39819-2-mcanal@igalia.com