Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-31 | drm/tegra: Add support for tiled buffer objects | Thierry Reding | |
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> | |||
2013-10-31 | drm/tegra: Move driver to DRM tree | Thierry Reding | |
In order to make subsystem-wide changes easier, move the Tegra DRM driver back into the DRM tree. Signed-off-by: Thierry Reding <treding@nvidia.com> |