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path: root/drivers/gpu/drm/sun4i/sun4i_layer.h
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2017-03-09drm/sun4i: Pass pointer for underlying backend into layer initChen-Yu Tsai
sun4i_layer only controls the backend hardware block of the display pipeline. Pass pointers to the underlying backend in the layer init function, instead of trying to fetch it from the drm_device structure. This avoids the headache of trying to figure out which device the layers actually belong to. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-03-07drm/sun4i: Add backend pointer to sun4i_layerChen-Yu Tsai
sun4i_layer only controls the backend hardware block of the display pipeline. Instead of getting a pointer to the underlying backend through the drm_device structure, leave one in itself. Also drop the drm_device pointer, since it is no longer needed. The next step forward would be to pass the pointer in through sun4i_layers_init as a parameter. This would make it easier to support multiple display pipelines layer on. Signed-off-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2016-04-28drm: Add Allwinner A10 Display Engine supportMaxime Ripard
The Allwinner A10 and subsequent SoCs share the same display pipeline, with variations in the number of controllers (1 or 2), or the presence or not of some output (HDMI, TV, VGA) or not. Add a driver with a limited set of features for now, and we will hopefully support all of them eventually Reviewed-by: Boris Brezillon <boris.brezillon@free-electrons.com> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>