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-rw-r--r--assert/test-assert-perr.c86
1 files changed, 86 insertions, 0 deletions
diff --git a/assert/test-assert-perr.c b/assert/test-assert-perr.c
new file mode 100644
index 0000000000..824c1a9f97
--- /dev/null
+++ b/assert/test-assert-perr.c
@@ -0,0 +1,86 @@
+/* Test assert_perror().
+ *
+ * This is hairier than you'd think, involving games with
+ * stdio and signals.
+ *
+ */
+
+#include <signal.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <setjmp.h>
+
+jmp_buf rec;
+char buf[160];
+
+void
+sigabrt (int unused)
+{
+ longjmp (rec, 1); /* recover control */
+}
+
+#undef NDEBUG
+#include <assert.h>
+void
+assert1 (void)
+{
+ assert_perror (1);
+}
+
+void
+assert2 (void)
+{
+ assert_perror (0);
+}
+
+#define NDEBUG
+#include <assert.h>
+void
+assert3 (void)
+{
+ assert_perror (2);
+}
+
+int
+main(void)
+{
+ volatile int failed = 1; /* safety in presence of longjmp() */
+
+ fclose (stderr);
+ stderr = tmpfile ();
+ if (!stderr)
+ abort ();
+
+ signal (SIGABRT, sigabrt);
+
+ if (!setjmp (rec))
+ assert1 ();
+ else
+ failed = 0; /* should happen */
+
+ if (!setjmp (rec))
+ assert2 ();
+ else
+ failed = 1; /* should not happen */
+
+ if (!setjmp (rec))
+ assert3 ();
+ else
+ failed = 1; /* should not happen */
+
+ rewind (stderr);
+ fgets (buf, 160, stderr);
+ if (!strstr(buf, strerror (1)))
+ failed = 1;
+
+ fgets (buf, 160, stderr);
+ if (strstr (buf, strerror (0)))
+ failed = 1;
+
+ fgets (buf, 160, stderr);
+ if (strstr (buf, strerror (2)))
+ failed = 1;
+
+ return failed;
+}