/* * Copyright (c) 2017 Richard Braun. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Device-independent console interface. */ #ifndef _KERN_CONSOLE_H #define _KERN_CONSOLE_H #include #include struct console; /* * Type for character writing functions. */ typedef void (*console_putc_fn)(struct console *console, char c); /* * Console device. * * This structure should be embedded in the hardware-specific console * objects. Calls to console operations are all serialized by this module * for each device. */ struct console { struct spinlock lock; struct list node; console_putc_fn putc; }; static inline void console_init(struct console *console, console_putc_fn putc) { spinlock_init(&console->lock); console->putc = putc; } /* * Initialize the console module. */ void console_setup(void); /* * Register a console device. * * The given console must be initialized before calling this function. */ void console_register(struct console *console); /* * Write a single character to all registered console devices. */ void console_write_char(char c); #endif /* _KERN_CONSOLE_H */