/* * Copyright (c) 2017 Richard Braun. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include "../check.h" #include "../macros.h" #include "../slist.h" struct obj { struct slist_node node; }; static struct obj * obj_create(void) { return malloc(sizeof(struct obj)); } static void obj_destroy(struct obj *obj) { free(obj); } static void add_obj_head(struct slist *list) { struct obj *obj; obj = obj_create(); slist_insert_head(list, &obj->node); } static void add_obj_head_llsync(struct slist *list) { struct obj *obj; obj = obj_create(); slist_llsync_insert_head(list, &obj->node); } static void add_obj_tail(struct slist *list) { struct obj *obj; obj = obj_create(); slist_insert_tail(list, &obj->node); } static void add_obj_tail_llsync(struct slist *list) { struct obj *obj; obj = obj_create(); slist_llsync_insert_tail(list, &obj->node); } static void add_obj_tail2(struct slist *list) { struct obj *obj; obj = obj_create(); slist_insert_after(list, slist_last(list), &obj->node); } static void add_obj_tail2_llsync(struct slist *list) { struct obj *obj; obj = obj_create(); slist_llsync_insert_after(list, slist_last(list), &obj->node); } static void add_obj_second(struct slist *list) { struct slist_node *first; struct obj *obj; obj = obj_create(); first = slist_first(list); slist_insert_after(list, first, &obj->node); } static void del_obj_head(struct slist *list) { struct obj *obj; obj = slist_first_entry(list, struct obj, node); slist_remove(list, NULL); obj_destroy(obj); } static void del_obj_head_llsync(struct slist *list) { struct obj *obj; obj = slist_first_entry(list, struct obj, node); slist_llsync_remove(list, NULL); obj_destroy(obj); } static void del_obj_tail(struct slist *list) { struct obj *obj; obj = slist_last_entry(list, struct obj, node); slist_remove(list, slist_first(list)); obj_destroy(obj); } static void del_obj_tail_llsync(struct slist *list) { struct obj *obj; obj = slist_last_entry(list, struct obj, node); slist_llsync_remove(list, slist_first(list)); obj_destroy(obj); } static void del_obj_second(struct slist *list) { struct obj *obj; obj = slist_entry(slist_next(slist_first(list)), struct obj, node); slist_remove(list, slist_first(list)); obj_destroy(obj); } static void del_obj_second_llsync(struct slist *list) { struct obj *obj; obj = slist_entry(slist_next(slist_first(list)), struct obj, node); slist_llsync_remove(list, slist_first(list)); obj_destroy(obj); } static void walk_all_objs1(struct slist *list) { struct slist_node *node; slist_for_each(list, node); } static void walk_all_objs1_llsync(struct slist *list) { struct slist_node *node; slist_llsync_for_each(list, node); } static void walk_all_objs2(struct slist *list) { struct slist_node *node, *tmp; slist_for_each_safe(list, node, tmp); } static void walk_all_objs3(struct slist *list) { struct obj *obj; slist_for_each_entry(list, obj, node); } static void walk_all_objs3_llsync(struct slist *list) { struct obj *obj; slist_llsync_for_each_entry(list, obj, node); } static void walk_all_objs4(struct slist *list) { struct obj *obj, *tmp; slist_for_each_entry_safe(list, obj, tmp, node); } static void del_all_objs(struct slist *list) { struct obj *obj; while (!slist_empty(list)) { obj = slist_first_entry(list, struct obj, node); slist_remove(list, NULL); obj_destroy(obj); } } static void del_all_objs_llsync(struct slist *list) { struct obj *obj; while (!slist_empty(list)) { obj = slist_first_entry(list, struct obj, node); slist_llsync_remove(list, NULL); obj_destroy(obj); } } int main(void) { struct slist list, list2; slist_init(&list); slist_init(&list2); check(!slist_llsync_first_entry(&list, struct obj, node)); add_obj_head(&list); check(slist_llsync_first_entry(&list, struct obj, node)); check(slist_singular(&list)); del_all_objs(&list); add_obj_tail(&list); add_obj_tail(&list); del_obj_tail(&list); add_obj_tail(&list); del_obj_tail_llsync(&list); slist_concat(&list, &list2); slist_set_head(&list2, &list); slist_init(&list); slist_concat(&list, &list2); slist_init(&list2); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list2); add_obj_tail(&list2); slist_concat(&list, &list2); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list); add_obj_head(&list); add_obj_head(&list); del_all_objs(&list); slist_init(&list); add_obj_head(&list); add_obj_head_llsync(&list); slist_init(&list2); add_obj_head_llsync(&list2); del_all_objs(&list2); add_obj_head(&list); add_obj_head(&list); add_obj_tail(&list); add_obj_tail_llsync(&list); slist_init(&list2); add_obj_tail_llsync(&list2); del_all_objs(&list2); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list); add_obj_tail(&list); add_obj_head(&list); add_obj_head(&list); add_obj_head(&list); add_obj_tail2(&list); add_obj_tail2_llsync(&list); walk_all_objs1(&list); walk_all_objs2(&list); walk_all_objs3(&list); walk_all_objs4(&list); walk_all_objs1_llsync(&list); walk_all_objs3_llsync(&list); del_obj_head(&list); del_obj_head_llsync(&list); del_obj_second(&list); del_obj_second_llsync(&list); add_obj_second(&list); del_all_objs_llsync(&list); return 0; }